| |
| uniform vec4 colorRed; |
| uniform vec4 colorGreen; |
| bool check_array_is_int_2_bi(int x[2]) { |
| return true; |
| } |
| bool check_array_is_float_3_bf(float x[3]) { |
| return true; |
| } |
| bool test_param_bff(float a[3], float b[3]) { |
| return true && check_array_is_float_3_bf(b); |
| } |
| vec4 main() { |
| float f[3]; |
| float g[3]; |
| int _3_b[2]; |
| int _4_c[2]; |
| int _5_d[2]; |
| int _6_e[2]; |
| int _7_f[2]; |
| return ((((check_array_is_int_2_bi(_3_b) && check_array_is_int_2_bi(_4_c)) && check_array_is_int_2_bi(_5_d)) && check_array_is_int_2_bi(_6_e)) && check_array_is_int_2_bi(_7_f)) && test_param_bff(f, g) ? colorGreen : colorRed; |
| } |