blob: 5eb876116ea41b3fe4b8212c7d3c8cfe2cbfe1af [file]
RWTexture2D<float4> t : register(u0, space0);
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
void frag_main()
{
sk_FragColor = t[uint2(0u, 0u)];
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}