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skia
/
skia
/
84895364183b2c633bea69c72ae5ece1065d3ed3
/
.
/
tests
/
sksl
/
intrinsics
/
TextureReadImage.glsl
blob: 164b950caf55a71b5891cda2effb0928429b0619 [
file
]
out
vec4 sk_FragColor
;
layout
(
rgba32f
,
binding
=
0
)
uniform readonlyTexture2D t
;
void
main
()
{
sk_FragColor
=
textureRead
(
t
,
uvec2
(
0u
));
}