| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_testInputs : packoffset(c0); |
| float4 _11_colorGreen : packoffset(c1); |
| float4 _11_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| float4 expected = float4(0.0f, 0.0f, 0.75f, 1.0f); |
| bool _52 = false; |
| if (clamp(_11_testInputs.x, 0.0f, 1.0f) == 0.0f) |
| { |
| float2 _43 = clamp(_11_testInputs.xy, 0.0f.xx, 1.0f.xx); |
| _52 = all(bool2(_43.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, _43.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _52 = false; |
| } |
| bool _66 = false; |
| if (_52) |
| { |
| float3 _55 = clamp(_11_testInputs.xyz, 0.0f.xxx, 1.0f.xxx); |
| _66 = all(bool3(_55.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, _55.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, _55.z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _66 = false; |
| } |
| bool _77 = false; |
| if (_66) |
| { |
| float4 _69 = clamp(_11_testInputs, 0.0f.xxxx, 1.0f.xxxx); |
| _77 = all(bool4(_69.x == float4(0.0f, 0.0f, 0.75f, 1.0f).x, _69.y == float4(0.0f, 0.0f, 0.75f, 1.0f).y, _69.z == float4(0.0f, 0.0f, 0.75f, 1.0f).z, _69.w == float4(0.0f, 0.0f, 0.75f, 1.0f).w)); |
| } |
| else |
| { |
| _77 = false; |
| } |
| bool _81 = false; |
| if (_77) |
| { |
| _81 = true; |
| } |
| else |
| { |
| _81 = false; |
| } |
| bool _87 = false; |
| if (_81) |
| { |
| _87 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _87 = false; |
| } |
| bool _94 = false; |
| if (_87) |
| { |
| _94 = all(bool3(float3(0.0f, 0.0f, 0.75f).x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.75f).y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.75f).z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _94 = false; |
| } |
| bool _97 = false; |
| if (_94) |
| { |
| _97 = true; |
| } |
| else |
| { |
| _97 = false; |
| } |
| float4 _98 = 0.0f.xxxx; |
| if (_97) |
| { |
| _98 = _11_colorGreen; |
| } |
| else |
| { |
| _98 = _11_colorRed; |
| } |
| return _98; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |