blob: 93dd88274ca522fe6a747acf7f2b827c183e1bdc [file]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _11_testInputs : packoffset(c0);
float4 _11_colorGreen : packoffset(c1);
float4 _11_colorRed : packoffset(c2);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _25)
{
float4 expected = float4(0.0f, 0.0f, 0.75f, 1.0f);
bool _52 = false;
if (clamp(_11_testInputs.x, 0.0f, 1.0f) == 0.0f)
{
float2 _43 = clamp(_11_testInputs.xy, 0.0f.xx, 1.0f.xx);
_52 = all(bool2(_43.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, _43.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y));
}
else
{
_52 = false;
}
bool _66 = false;
if (_52)
{
float3 _55 = clamp(_11_testInputs.xyz, 0.0f.xxx, 1.0f.xxx);
_66 = all(bool3(_55.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, _55.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, _55.z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z));
}
else
{
_66 = false;
}
bool _77 = false;
if (_66)
{
float4 _69 = clamp(_11_testInputs, 0.0f.xxxx, 1.0f.xxxx);
_77 = all(bool4(_69.x == float4(0.0f, 0.0f, 0.75f, 1.0f).x, _69.y == float4(0.0f, 0.0f, 0.75f, 1.0f).y, _69.z == float4(0.0f, 0.0f, 0.75f, 1.0f).z, _69.w == float4(0.0f, 0.0f, 0.75f, 1.0f).w));
}
else
{
_77 = false;
}
bool _81 = false;
if (_77)
{
_81 = true;
}
else
{
_81 = false;
}
bool _87 = false;
if (_81)
{
_87 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y));
}
else
{
_87 = false;
}
bool _94 = false;
if (_87)
{
_94 = all(bool3(float3(0.0f, 0.0f, 0.75f).x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.75f).y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.75f).z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z));
}
else
{
_94 = false;
}
bool _97 = false;
if (_94)
{
_97 = true;
}
else
{
_97 = false;
}
float4 _98 = 0.0f.xxxx;
if (_97)
{
_98 = _11_colorGreen;
}
else
{
_98 = _11_colorRed;
}
return _98;
}
void frag_main()
{
float2 _21 = 0.0f.xx;
sk_FragColor = main(_21);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}