| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| enable f16; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f16>, |
| }; |
| @group(0) @binding(10000) var t_Sampler: sampler; |
| @group(0) @binding(10001) var t_Texture: texture_2d<f32>; |
| fn _skslMain(_stageOut: ptr<function, FSOut>) { |
| { |
| let c: vec4<f16> = vec4<f16>(textureSample(t_Texture, t_Sampler, vec2<f32>(0.0))); |
| let _skTemp2 = vec3<f32>(1.0); |
| (*_stageOut).sk_FragColor = c * vec4<f16>(textureSample(t_Texture, t_Sampler, _skTemp2.xy / _skTemp2.z)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _skslMain(&_stageOut); |
| return _stageOut; |
| } |