| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_inputVal : packoffset(c0); |
| float4 _11_colorGreen : packoffset(c1); |
| float4 _11_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| float4 expectedVec = float4(1.0f, 0.0f, 0.0f, 0.0f); |
| bool _50 = false; |
| if (sign(_11_inputVal.x) == 1.0f) |
| { |
| float2 _42 = normalize(_11_inputVal.xy); |
| _50 = all(bool2(_42.x == float4(1.0f, 0.0f, 0.0f, 0.0f).xy.x, _42.y == float4(1.0f, 0.0f, 0.0f, 0.0f).xy.y)); |
| } |
| else |
| { |
| _50 = false; |
| } |
| bool _62 = false; |
| if (_50) |
| { |
| float3 _53 = normalize(_11_inputVal.xyz); |
| _62 = all(bool3(_53.x == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.x, _53.y == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.y, _53.z == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.z)); |
| } |
| else |
| { |
| _62 = false; |
| } |
| bool _71 = false; |
| if (_62) |
| { |
| float4 _65 = normalize(_11_inputVal); |
| _71 = all(bool4(_65.x == float4(1.0f, 0.0f, 0.0f, 0.0f).x, _65.y == float4(1.0f, 0.0f, 0.0f, 0.0f).y, _65.z == float4(1.0f, 0.0f, 0.0f, 0.0f).z, _65.w == float4(1.0f, 0.0f, 0.0f, 0.0f).w)); |
| } |
| else |
| { |
| _71 = false; |
| } |
| bool _75 = false; |
| if (_71) |
| { |
| _75 = true; |
| } |
| else |
| { |
| _75 = false; |
| } |
| bool _82 = false; |
| if (_75) |
| { |
| _82 = all(bool2(float2(0.0f, 1.0f).x == float4(1.0f, 0.0f, 0.0f, 0.0f).yx.x, float2(0.0f, 1.0f).y == float4(1.0f, 0.0f, 0.0f, 0.0f).yx.y)); |
| } |
| else |
| { |
| _82 = false; |
| } |
| bool _89 = false; |
| if (_82) |
| { |
| _89 = all(bool3(float3(0.0f, 1.0f, 0.0f).x == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.x, float3(0.0f, 1.0f, 0.0f).y == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.y, float3(0.0f, 1.0f, 0.0f).z == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.z)); |
| } |
| else |
| { |
| _89 = false; |
| } |
| bool _92 = false; |
| if (_89) |
| { |
| _92 = true; |
| } |
| else |
| { |
| _92 = false; |
| } |
| float4 _93 = 0.0f.xxxx; |
| if (_92) |
| { |
| _93 = _11_colorGreen; |
| } |
| else |
| { |
| _93 = _11_colorRed; |
| } |
| return _93; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |