blob: 3165603d006fe39a10bd71c9ee0047b2f6ee73c2 [file]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _11_colorGreen : packoffset(c0);
float4 _11_colorRed : packoffset(c1);
row_major float2x2 _11_testMatrix2x2 : packoffset(c2);
row_major float3x3 _11_testMatrix3x3 : packoffset(c4);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _28)
{
float2x2 smallM22 = float2x2(1000.0f.xx, 1000.0f.xx);
float2x2 h22 = float2x2(1000.0f.xx * 1000.0f.xx, 1000.0f.xx * 1000.0f.xx);
float2x2 hugeM22 = float2x2(1000000015047466219876688855040.0f.xx, 1000000015047466219876688855040.0f.xx);
h22 = float2x2(1000000015047466219876688855040.0f.xx * 1000000015047466219876688855040.0f.xx, 1000000015047466219876688855040.0f.xx * 1000000015047466219876688855040.0f.xx);
h22 = float2x2(float2(0.0f, 5.0f), float2(10.0f, 15.0f));
float2 _62 = _11_testMatrix2x2[0] * float2(1.0f, 0.0f);
float2 _64 = _11_testMatrix2x2[1] * float2(0.0f, 1.0f);
float2x2 f22 = float2x2(_62, _64);
float3 _76 = _11_testMatrix3x3[0] * 2.0f.xxx;
float3 _78 = _11_testMatrix3x3[1] * 2.0f.xxx;
float3 _80 = _11_testMatrix3x3[2] * 2.0f.xxx;
float3x3 h33 = float3x3(_76, _78, _80);
bool _100 = false;
if (all(bool2(float2(0.0f, 5.0f).x == float2(0.0f, 5.0f).x, float2(0.0f, 5.0f).y == float2(0.0f, 5.0f).y)) && all(bool2(float2(10.0f, 15.0f).x == float2(10.0f, 15.0f).x, float2(10.0f, 15.0f).y == float2(10.0f, 15.0f).y)))
{
_100 = all(bool2(_62.x == float2(1.0f, 0.0f).x, _62.y == float2(1.0f, 0.0f).y)) && all(bool2(_64.x == float2(0.0f, 4.0f).x, _64.y == float2(0.0f, 4.0f).y));
}
else
{
_100 = false;
}
bool _122 = false;
if (_100)
{
_122 = (all(bool3(_76.x == float3(2.0f, 4.0f, 6.0f).x, _76.y == float3(2.0f, 4.0f, 6.0f).y, _76.z == float3(2.0f, 4.0f, 6.0f).z)) && all(bool3(_78.x == float3(8.0f, 10.0f, 12.0f).x, _78.y == float3(8.0f, 10.0f, 12.0f).y, _78.z == float3(8.0f, 10.0f, 12.0f).z))) && all(bool3(_80.x == float3(14.0f, 16.0f, 18.0f).x, _80.y == float3(14.0f, 16.0f, 18.0f).y, _80.z == float3(14.0f, 16.0f, 18.0f).z));
}
else
{
_122 = false;
}
float4 _123 = 0.0f.xxxx;
if (_122)
{
_123 = _11_colorGreen;
}
else
{
_123 = _11_colorRed;
}
return _123;
}
void frag_main()
{
float2 _24 = 0.0f.xx;
sk_FragColor = main(_24);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}