| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorGreen : packoffset(c0); |
| float4 _11_colorRed : packoffset(c1); |
| row_major float2x2 _11_testMatrix2x2 : packoffset(c2); |
| row_major float3x3 _11_testMatrix3x3 : packoffset(c4); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _28) |
| { |
| float2x2 smallM22 = float2x2(1000.0f.xx, 1000.0f.xx); |
| float2x2 h22 = float2x2(1000.0f.xx * 1000.0f.xx, 1000.0f.xx * 1000.0f.xx); |
| float2x2 hugeM22 = float2x2(1000000015047466219876688855040.0f.xx, 1000000015047466219876688855040.0f.xx); |
| h22 = float2x2(1000000015047466219876688855040.0f.xx * 1000000015047466219876688855040.0f.xx, 1000000015047466219876688855040.0f.xx * 1000000015047466219876688855040.0f.xx); |
| h22 = float2x2(float2(0.0f, 5.0f), float2(10.0f, 15.0f)); |
| float2 _62 = _11_testMatrix2x2[0] * float2(1.0f, 0.0f); |
| float2 _64 = _11_testMatrix2x2[1] * float2(0.0f, 1.0f); |
| float2x2 f22 = float2x2(_62, _64); |
| float3 _76 = _11_testMatrix3x3[0] * 2.0f.xxx; |
| float3 _78 = _11_testMatrix3x3[1] * 2.0f.xxx; |
| float3 _80 = _11_testMatrix3x3[2] * 2.0f.xxx; |
| float3x3 h33 = float3x3(_76, _78, _80); |
| bool _100 = false; |
| if (all(bool2(float2(0.0f, 5.0f).x == float2(0.0f, 5.0f).x, float2(0.0f, 5.0f).y == float2(0.0f, 5.0f).y)) && all(bool2(float2(10.0f, 15.0f).x == float2(10.0f, 15.0f).x, float2(10.0f, 15.0f).y == float2(10.0f, 15.0f).y))) |
| { |
| _100 = all(bool2(_62.x == float2(1.0f, 0.0f).x, _62.y == float2(1.0f, 0.0f).y)) && all(bool2(_64.x == float2(0.0f, 4.0f).x, _64.y == float2(0.0f, 4.0f).y)); |
| } |
| else |
| { |
| _100 = false; |
| } |
| bool _122 = false; |
| if (_100) |
| { |
| _122 = (all(bool3(_76.x == float3(2.0f, 4.0f, 6.0f).x, _76.y == float3(2.0f, 4.0f, 6.0f).y, _76.z == float3(2.0f, 4.0f, 6.0f).z)) && all(bool3(_78.x == float3(8.0f, 10.0f, 12.0f).x, _78.y == float3(8.0f, 10.0f, 12.0f).y, _78.z == float3(8.0f, 10.0f, 12.0f).z))) && all(bool3(_80.x == float3(14.0f, 16.0f, 18.0f).x, _80.y == float3(14.0f, 16.0f, 18.0f).y, _80.z == float3(14.0f, 16.0f, 18.0f).z)); |
| } |
| else |
| { |
| _122 = false; |
| } |
| float4 _123 = 0.0f.xxxx; |
| if (_122) |
| { |
| _123 = _11_colorGreen; |
| } |
| else |
| { |
| _123 = _11_colorRed; |
| } |
| return _123; |
| } |
| |
| void frag_main() |
| { |
| float2 _24 = 0.0f.xx; |
| sk_FragColor = main(_24); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |