| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_inputVal : packoffset(c0); |
| float4 _11_expected : packoffset(c1); |
| float4 _11_colorGreen : packoffset(c2); |
| float4 _11_colorRed : packoffset(c3); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| bool _52 = false; |
| if (log2(_11_inputVal.x) == _11_expected.x) |
| { |
| float2 _42 = log2(_11_inputVal.xy); |
| _52 = all(bool2(_42.x == _11_expected.xy.x, _42.y == _11_expected.xy.y)); |
| } |
| else |
| { |
| _52 = false; |
| } |
| bool _66 = false; |
| if (_52) |
| { |
| float3 _55 = log2(_11_inputVal.xyz); |
| _66 = all(bool3(_55.x == _11_expected.xyz.x, _55.y == _11_expected.xyz.y, _55.z == _11_expected.xyz.z)); |
| } |
| else |
| { |
| _66 = false; |
| } |
| bool _77 = false; |
| if (_66) |
| { |
| float4 _69 = log2(_11_inputVal); |
| _77 = all(bool4(_69.x == _11_expected.x, _69.y == _11_expected.y, _69.z == _11_expected.z, _69.w == _11_expected.w)); |
| } |
| else |
| { |
| _77 = false; |
| } |
| bool _84 = false; |
| if (_77) |
| { |
| _84 = 0.0f == _11_expected.x; |
| } |
| else |
| { |
| _84 = false; |
| } |
| bool _94 = false; |
| if (_84) |
| { |
| _94 = all(bool2(float2(0.0f, 1.0f).x == _11_expected.xy.x, float2(0.0f, 1.0f).y == _11_expected.xy.y)); |
| } |
| else |
| { |
| _94 = false; |
| } |
| bool _104 = false; |
| if (_94) |
| { |
| _104 = all(bool3(float3(0.0f, 1.0f, 2.0f).x == _11_expected.xyz.x, float3(0.0f, 1.0f, 2.0f).y == _11_expected.xyz.y, float3(0.0f, 1.0f, 2.0f).z == _11_expected.xyz.z)); |
| } |
| else |
| { |
| _104 = false; |
| } |
| bool _113 = false; |
| if (_104) |
| { |
| _113 = all(bool4(float4(0.0f, 1.0f, 2.0f, 3.0f).x == _11_expected.x, float4(0.0f, 1.0f, 2.0f, 3.0f).y == _11_expected.y, float4(0.0f, 1.0f, 2.0f, 3.0f).z == _11_expected.z, float4(0.0f, 1.0f, 2.0f, 3.0f).w == _11_expected.w)); |
| } |
| else |
| { |
| _113 = false; |
| } |
| float4 _114 = 0.0f.xxxx; |
| if (_113) |
| { |
| _114 = _11_colorGreen; |
| } |
| else |
| { |
| _114 = _11_colorRed; |
| } |
| return _114; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |