blob: c21e1f84345a0a8a41ef7e7b6297299fb4f50110 [file]
OpCapability Shader
%5 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor
OpExecutionMode %main OriginUpperLeft
; Debug Information
OpName %sk_FragColor "sk_FragColor" ; id %7
OpName %b "b" ; id %11
OpName %_UniformBuffer "_UniformBuffer" ; id %14
OpMemberName %_UniformBuffer 0 "a"
OpName %main "main" ; id %6
; Annotations
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpDecorate %_UniformBuffer Block
OpDecorate %13 Binding 0
OpDecorate %13 DescriptorSet 0
; Types, variables and constants
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output ; RelaxedPrecision, Location 0, Index 0
%_ptr_Private_int = OpTypePointer Private %int
%b = OpVariable %_ptr_Private_int Private
%_UniformBuffer = OpTypeStruct %float ; Block
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%13 = OpVariable %_ptr_Uniform__UniformBuffer Uniform ; Binding 0, DescriptorSet 0
%void = OpTypeVoid
%17 = OpTypeFunction %void
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_0 = OpConstant %int 0
%_ptr_Output_float = OpTypePointer Output %float
; Function main
%main = OpFunction %void None %17
%18 = OpLabel
%20 = OpAccessChain %_ptr_Uniform_float %13 %int_0
%23 = OpLoad %float %20
%24 = OpLoad %int %b
%19 = OpExtInst %float %5 Ldexp %23 %24
%25 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
OpStore %25 %19
OpReturn
OpFunctionEnd