| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| int _11_a : packoffset(c0); |
| uint _11_b : packoffset(c0.y); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| void frag_main() |
| { |
| int _30 = countbits(_11_a) + int(countbits(_11_b)); |
| int b1 = _30; |
| int2 _43 = countbits(_11_a.xx) + int2(countbits(_11_b.xx)); |
| int2 b2 = _43; |
| int3 _56 = countbits(_11_a.xxx) + int3(countbits(_11_b.xxx)); |
| int3 b3 = _56; |
| int4 _69 = countbits(_11_a.xxxx) + int4(countbits(_11_b.xxxx)); |
| int4 b4 = _69; |
| int4 _78 = ((_30.xxxx + _43.xyxy) + int4(_56, 1)) + _69; |
| sk_FragColor = float4(float(_78.x), float(_78.y), float(_78.z), float(_78.w)); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |