| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorGreen : packoffset(c0); |
| float4 _11_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| bool4 _44 = bool4(_11_colorGreen.xxyz.x != 0.0f, _11_colorGreen.xxyz.y != 0.0f, _11_colorGreen.xxyz.z != 0.0f, _11_colorGreen.xxyz.w != 0.0f); |
| bool4 inputVal = _44; |
| bool4 _57 = bool4(_11_colorGreen.xyyw.x != 0.0f, _11_colorGreen.xyyw.y != 0.0f, _11_colorGreen.xyyw.z != 0.0f, _11_colorGreen.xyyw.w != 0.0f); |
| bool4 expected = _57; |
| bool _62 = _57.x; |
| bool _71 = false; |
| if (any(_44.xy) == _62) |
| { |
| _71 = any(_44.xyz) == _57.y; |
| } |
| else |
| { |
| _71 = false; |
| } |
| bool _77 = false; |
| if (_71) |
| { |
| _77 = any(_44) == _57.z; |
| } |
| else |
| { |
| _77 = false; |
| } |
| bool _81 = false; |
| if (_77) |
| { |
| _81 = false == _62; |
| } |
| else |
| { |
| _81 = false; |
| } |
| bool _85 = false; |
| if (_81) |
| { |
| _85 = _57.y; |
| } |
| else |
| { |
| _85 = false; |
| } |
| bool _89 = false; |
| if (_85) |
| { |
| _89 = _57.z; |
| } |
| else |
| { |
| _89 = false; |
| } |
| float4 _90 = 0.0f.xxxx; |
| if (_89) |
| { |
| _90 = _11_colorGreen; |
| } |
| else |
| { |
| _90 = _11_colorRed; |
| } |
| return _90; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |