blob: 390f47b3d9ba63fc3636def16f4284a19af9231f [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
array<float, 5> testArray;
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
for (int index = 0;index < 5; ++index) {
if (_uniforms.testArray[index] != float(index + 1)) {
_out.sk_FragColor = _uniforms.colorRed;
return _out;
}
}
_out.sk_FragColor = _uniforms.colorGreen;
return _out;
}