| /* | 
 |  * Copyright 2014 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "gm/gm.h" | 
 | #include "include/core/SkBlendMode.h" | 
 | #include "include/core/SkCanvas.h" | 
 | #include "include/core/SkColor.h" | 
 | #include "include/core/SkImage.h" | 
 | #include "include/core/SkPaint.h" | 
 | #include "include/core/SkPath.h" | 
 | #include "include/core/SkPoint.h" | 
 | #include "include/core/SkRefCnt.h" | 
 | #include "include/core/SkScalar.h" | 
 | #include "include/core/SkShader.h" | 
 | #include "include/core/SkTileMode.h" | 
 | #include "include/core/SkTypes.h" | 
 | #include "include/effects/SkGradientShader.h" | 
 | #include "src/utils/SkPatchUtils.h" | 
 | #include "tools/Resources.h" | 
 |  | 
 | static sk_sp<SkShader> make_shader() { | 
 |     const SkColor colors[] = { | 
 |         SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE, SK_ColorMAGENTA, SK_ColorBLUE, | 
 |         SK_ColorYELLOW, | 
 |     }; | 
 |     const SkPoint pts[] = { { 100.f / 4.f, 0.f }, { 3.f * 100.f / 4.f, 100.f } }; | 
 |  | 
 |     return SkGradientShader::MakeLinear(pts, colors, nullptr, std::size(colors), | 
 |                                         SkTileMode::kMirror); | 
 | } | 
 |  | 
 | static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) { | 
 |     //draw control points | 
 |     SkPaint paint; | 
 |     SkPoint bottom[SkPatchUtils::kNumPtsCubic]; | 
 |     SkPatchUtils::GetBottomCubic(cubics, bottom); | 
 |     SkPoint top[SkPatchUtils::kNumPtsCubic]; | 
 |     SkPatchUtils::GetTopCubic(cubics, top); | 
 |     SkPoint left[SkPatchUtils::kNumPtsCubic]; | 
 |     SkPatchUtils::GetLeftCubic(cubics, left); | 
 |     SkPoint right[SkPatchUtils::kNumPtsCubic]; | 
 |     SkPatchUtils::GetRightCubic(cubics, right); | 
 |  | 
 |     paint.setColor(SK_ColorBLACK); | 
 |     paint.setStrokeWidth(0.5f); | 
 |     SkPoint corners[4] = { bottom[0], bottom[3], top[0], top[3] }; | 
 |     canvas->drawPoints(SkCanvas::kLines_PointMode, 4, bottom, paint); | 
 |     canvas->drawPoints(SkCanvas::kLines_PointMode, 2, bottom + 1, paint); | 
 |     canvas->drawPoints(SkCanvas::kLines_PointMode, 4, top, paint); | 
 |     canvas->drawPoints(SkCanvas::kLines_PointMode, 4, left, paint); | 
 |     canvas->drawPoints(SkCanvas::kLines_PointMode, 4, right, paint); | 
 |  | 
 |     canvas->drawPoints(SkCanvas::kLines_PointMode, 2, top + 1, paint); | 
 |     canvas->drawPoints(SkCanvas::kLines_PointMode, 2, left + 1, paint); | 
 |     canvas->drawPoints(SkCanvas::kLines_PointMode, 2, right + 1, paint); | 
 |  | 
 |     paint.setStrokeWidth(2); | 
 |  | 
 |     paint.setColor(SK_ColorRED); | 
 |     canvas->drawPoints(SkCanvas::kPoints_PointMode, 4, corners, paint); | 
 |  | 
 |     paint.setColor(SK_ColorBLUE); | 
 |     canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, bottom + 1, paint); | 
 |  | 
 |     paint.setColor(SK_ColorCYAN); | 
 |     canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, top + 1, paint); | 
 |  | 
 |     paint.setColor(SK_ColorYELLOW); | 
 |     canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, left + 1, paint); | 
 |  | 
 |     paint.setColor(SK_ColorGREEN); | 
 |     canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, right + 1, paint); | 
 | } | 
 |  | 
 | // The order of the colors and points is clockwise starting at upper-left corner. | 
 | const SkPoint gCubics[SkPatchUtils::kNumCtrlPts] = { | 
 |     //top points | 
 |     {100,100},{150,50},{250,150}, {300,100}, | 
 |     //right points | 
 |     {250, 150},{350,250}, | 
 |     //bottom points | 
 |     {300,300},{250,250},{150,350},{100,300}, | 
 |     //left points | 
 |     {50,250},{150,150} | 
 | }; | 
 |  | 
 | const SkPoint gTexCoords[SkPatchUtils::kNumCorners] = { | 
 |     {0.0f, 0.0f}, {100.0f, 0.0f}, {100.0f,100.0f}, {0.0f, 100.0f} | 
 | }; | 
 |  | 
 |  | 
 | static void dopatch(SkCanvas* canvas, const SkColor colors[], sk_sp<SkImage> img, | 
 |                     const SkMatrix* localMatrix) { | 
 |     SkPaint paint; | 
 |     paint.setColor(SK_ColorGREEN); | 
 |  | 
 |     const SkBlendMode modes[] = { | 
 |         SkBlendMode::kSrc, | 
 |         SkBlendMode::kDst, | 
 |         SkBlendMode::kColorDodge, | 
 |     }; | 
 |  | 
 |     SkPoint texStorage[4]; | 
 |     const SkPoint* tex = gTexCoords; | 
 |  | 
 |     sk_sp<SkShader> shader; | 
 |     if (img) { | 
 |         SkScalar w = img->width(); | 
 |         SkScalar h = img->height(); | 
 |         shader = img->makeShader(SkSamplingOptions(), localMatrix); | 
 |         texStorage[0].set(0, 0); | 
 |         texStorage[1].set(w, 0); | 
 |         texStorage[2].set(w, h); | 
 |         texStorage[3].set(0, h); | 
 |         tex = texStorage; | 
 |     } else { | 
 |         shader = make_shader(); | 
 |     } | 
 |  | 
 |     canvas->save(); | 
 |     for (int y = 0; y < 3; y++) { | 
 |         for (int x = 0; x < 4; x++) { | 
 |             canvas->save(); | 
 |             canvas->translate(x * 350.0f, y * 350.0f); | 
 |             switch (x) { | 
 |                 case 0: | 
 |                     canvas->drawPatch(gCubics, nullptr, nullptr, modes[y], paint); | 
 |                     break; | 
 |                 case 1: | 
 |                     canvas->drawPatch(gCubics, colors, nullptr, modes[y], paint); | 
 |                     break; | 
 |                 case 2: | 
 |                     paint.setShader(shader); | 
 |                     canvas->drawPatch(gCubics, nullptr, tex, modes[y], paint); | 
 |                     paint.setShader(nullptr); | 
 |                     break; | 
 |                 case 3: | 
 |                     paint.setShader(shader); | 
 |                     canvas->drawPatch(gCubics, colors, tex, modes[y], paint); | 
 |                     paint.setShader(nullptr); | 
 |                     break; | 
 |                 default: | 
 |                     break; | 
 |             } | 
 |  | 
 |             draw_control_points(canvas, gCubics); | 
 |             canvas->restore(); | 
 |         } | 
 |     } | 
 |     canvas->restore(); | 
 | } | 
 |  | 
 | DEF_SIMPLE_GM(patch_primitive, canvas, 1500, 1100) { | 
 |     const SkColor colors[SkPatchUtils::kNumCorners] = { | 
 |         SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorCYAN | 
 |     }; | 
 |     dopatch(canvas, colors, nullptr, nullptr); | 
 | } | 
 | DEF_SIMPLE_GM(patch_image, canvas, 1500, 1100) { | 
 |     const SkColor colors[SkPatchUtils::kNumCorners] = { | 
 |         SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorCYAN | 
 |     }; | 
 |     dopatch(canvas, colors, GetResourceAsImage("images/mandrill_128.png"), nullptr); | 
 | } | 
 | DEF_SIMPLE_GM(patch_image_persp, canvas, 1500, 1100) { | 
 |     const SkColor colors[SkPatchUtils::kNumCorners] = { | 
 |         SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorCYAN | 
 |     }; | 
 |     SkMatrix localM; | 
 |     localM.reset(); | 
 |     localM[6] = 0.00001f;    // force perspective | 
 |     dopatch(canvas, colors, GetResourceAsImage("images/mandrill_128.png"), &localM); | 
 | } | 
 | DEF_SIMPLE_GM(patch_alpha, canvas, 1500, 1100) { | 
 |     const SkColor colors[SkPatchUtils::kNumCorners] = { | 
 |         SK_ColorRED, 0x0000FF00, SK_ColorBLUE, 0x00FF00FF, | 
 |     }; | 
 |     dopatch(canvas, colors, nullptr, nullptr); | 
 | } | 
 |  | 
 | // These two should look the same (one patch, one simple path) | 
 | DEF_SIMPLE_GM(patch_alpha_test, canvas, 550, 250) { | 
 |     canvas->translate(-75, -75); | 
 |  | 
 |     const SkColor colors[SkPatchUtils::kNumCorners] = { | 
 |         0x80FF0000, 0x80FF0000, 0x80FF0000, 0x80FF0000, | 
 |     }; | 
 |     SkPaint paint; | 
 |     canvas->drawPatch(gCubics, colors, nullptr, SkBlendMode::kDst, paint); | 
 |  | 
 |     canvas->translate(300, 0); | 
 |  | 
 |     SkPath path; | 
 |     path.moveTo(gCubics[0]); | 
 |     path.cubicTo(gCubics[ 1], gCubics[ 2], gCubics[ 3]); | 
 |     path.cubicTo(gCubics[ 4], gCubics[ 5], gCubics[ 6]); | 
 |     path.cubicTo(gCubics[ 7], gCubics[ 8], gCubics[ 9]); | 
 |     path.cubicTo(gCubics[10], gCubics[11], gCubics[ 0]); | 
 |     paint.setColor(colors[0]); | 
 |     canvas->drawPath(path, paint); | 
 | } | 
 |  |