blob: e6214b837cab05b70834a0f94ebabfc342af6e28 [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrOverrideInputFragmentProcessor.fp; do not modify.
**************************************************************************************************/
#include "GrOverrideInputFragmentProcessor.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLOverrideInputFragmentProcessor : public GrGLSLFragmentProcessor {
public:
GrGLSLOverrideInputFragmentProcessor() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrOverrideInputFragmentProcessor& _outer =
args.fFp.cast<GrOverrideInputFragmentProcessor>();
(void)_outer;
auto useUniform = _outer.useUniform;
(void)useUniform;
auto uniformColor = _outer.uniformColor;
(void)uniformColor;
auto literalColor = _outer.literalColor;
(void)literalColor;
if (useUniform) {
uniformColorVar = args.fUniformHandler->addUniform(
&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "uniformColor");
}
SkString _input0 = SkStringPrintf(
"%s ? %s : half4(%f, %f, %f, %f)",
(_outer.useUniform ? "true" : "false"),
uniformColorVar.isValid() ? args.fUniformHandler->getUniformCStr(uniformColorVar)
: "half4(0)",
_outer.literalColor.fR,
_outer.literalColor.fG,
_outer.literalColor.fB,
_outer.literalColor.fA);
SkString _sample0 = this->invokeChild(0, _input0.c_str(), args);
fragBuilder->codeAppendf(
R"SkSL(return %s;
)SkSL",
_sample0.c_str());
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {
const GrOverrideInputFragmentProcessor& _outer =
_proc.cast<GrOverrideInputFragmentProcessor>();
{
if (uniformColorVar.isValid()) {
pdman.set4fv(uniformColorVar, 1, (_outer.uniformColor).vec());
}
}
}
UniformHandle uniformColorVar;
};
std::unique_ptr<GrGLSLFragmentProcessor> GrOverrideInputFragmentProcessor::onMakeProgramImpl()
const {
return std::make_unique<GrGLSLOverrideInputFragmentProcessor>();
}
void GrOverrideInputFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
b->addBool(useUniform, "useUniform");
if (!useUniform) {
uint16_t red = SkFloatToHalf(literalColor.fR);
uint16_t green = SkFloatToHalf(literalColor.fG);
uint16_t blue = SkFloatToHalf(literalColor.fB);
uint16_t alpha = SkFloatToHalf(literalColor.fA);
b->add32(((uint32_t)red << 16) | green, "literalColor.rg");
b->add32(((uint32_t)blue << 16) | alpha, "literalColor.ba");
}
}
bool GrOverrideInputFragmentProcessor::onIsEqual(const GrFragmentProcessor& other) const {
const GrOverrideInputFragmentProcessor& that = other.cast<GrOverrideInputFragmentProcessor>();
(void)that;
if (useUniform != that.useUniform) return false;
if (uniformColor != that.uniformColor) return false;
if (literalColor != that.literalColor) return false;
return true;
}
GrOverrideInputFragmentProcessor::GrOverrideInputFragmentProcessor(
const GrOverrideInputFragmentProcessor& src)
: INHERITED(kGrOverrideInputFragmentProcessor_ClassID, src.optimizationFlags())
, useUniform(src.useUniform)
, uniformColor(src.uniformColor)
, literalColor(src.literalColor) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrOverrideInputFragmentProcessor::clone() const {
return std::make_unique<GrOverrideInputFragmentProcessor>(*this);
}
#if GR_TEST_UTILS
SkString GrOverrideInputFragmentProcessor::onDumpInfo() const {
return SkStringPrintf(
"(useUniform=%s, uniformColor=half4(%f, %f, %f, %f), literalColor=half4(%f, %f, %f, "
"%f))",
(useUniform ? "true" : "false"),
uniformColor.fR,
uniformColor.fG,
uniformColor.fB,
uniformColor.fA,
literalColor.fR,
literalColor.fG,
literalColor.fB,
literalColor.fA);
}
#endif