blob: 5784aec8045c489addc666131570527b2f63883f [file] [log] [blame]
/*#pragma settings SPIRVDawnCompatMode*/
layout(set=0, binding=0) uniform sampler2D aSampler;
void main() {
sk_FragColor = sample(aSampler, float2(0));
}
/*%%*
SPIR-V dawn compatibility mode requires an explicit texture and sampler index
*%%*/