blob: e00ca3b777ac15477a15ebefab4983bdc1689de3 [file] [log] [blame]
/*#pragma settings SPIRVDawnCompatMode*/
layout(set = 0, binding = 1) uniform texture2D aTexture;
layout(wgsl, set = 0, texture = 2, sampler = 3) uniform sampler2D aSampledTexture;
layout(location = 1) in float2 c;
noinline half4 helpers_helper(sampler2D s, texture2D t) {
return sample(s, c);
}
noinline half4 helper(texture2D t, sampler2D s) {
return helpers_helper(s, t);
}
void main() {
sk_FragColor = helper(aTexture, aSampledTexture);
}