blob: 41a382045bcf7c1cae437a2b82fdd4fbe4b97365 [file] [log] [blame]
uniform half4 testInputs;
uniform half4 colorGreen, colorRed;
half4 main(float2 coords) {
uint4 uintValues = uint4(abs(testInputs) * 100);
uint4 uintGreen = uint4(colorGreen * 100);
const uint4 constVal = uint4(125, 0, 75, 225);
const uint4 constGreen = uint4(0, 100, 0, 100);
uint4 expectedA = uint4(50, 0, 50, 50);
uint4 expectedB = uint4(0, 0, 0, 100);
return (min(uintValues.x, 50) == expectedA.x &&
min(uintValues.xy, 50) == expectedA.xy &&
min(uintValues.xyz, 50) == expectedA.xyz &&
min(uintValues.xyzw, 50) == expectedA.xyzw &&
min(constVal.x, 50) == expectedA.x &&
min(constVal.xy, 50) == expectedA.xy &&
min(constVal.xyz, 50) == expectedA.xyz &&
min(constVal.xyzw, 50) == expectedA.xyzw &&
min(uintValues.x, uintGreen.x) == expectedB.x &&
min(uintValues.xy, uintGreen.xy) == expectedB.xy &&
min(uintValues.xyz, uintGreen.xyz) == expectedB.xyz &&
min(uintValues.xyzw, uintGreen.xyzw) == expectedB.xyzw &&
min(constVal.x, constGreen.x) == expectedB.x &&
min(constVal.xy, constGreen.xy) == expectedB.xy &&
min(constVal.xyz, constGreen.xyz) == expectedB.xyz &&
min(constVal.xyzw, constGreen.xyzw) == expectedB.xyzw) ? colorGreen : colorRed;
}