| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkFloatBits.h" | |
| #include "SkPathOpsTypes.h" | |
| static bool arguments_denormalized(float a, float b, int epsilon) { | |
| float denormalizedCheck = FLT_EPSILON * epsilon / 2; | |
| return fabsf(a) <= denormalizedCheck && fabsf(b) <= denormalizedCheck; | |
| } | |
| // from http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/ | |
| // FIXME: move to SkFloatBits.h | |
| static bool equal_ulps(float a, float b, int epsilon, int depsilon) { | |
| if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) { | |
| return false; | |
| } | |
| if (arguments_denormalized(a, b, depsilon)) { | |
| return true; | |
| } | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits < bBits + epsilon && bBits < aBits + epsilon; | |
| } | |
| static bool d_equal_ulps(float a, float b, int epsilon) { | |
| if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) { | |
| return false; | |
| } | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits < bBits + epsilon && bBits < aBits + epsilon; | |
| } | |
| static bool not_equal_ulps(float a, float b, int epsilon) { | |
| if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) { | |
| return false; | |
| } | |
| if (arguments_denormalized(a, b, epsilon)) { | |
| return false; | |
| } | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits >= bBits + epsilon || bBits >= aBits + epsilon; | |
| } | |
| static bool d_not_equal_ulps(float a, float b, int epsilon) { | |
| if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) { | |
| return false; | |
| } | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits >= bBits + epsilon || bBits >= aBits + epsilon; | |
| } | |
| static bool less_ulps(float a, float b, int epsilon) { | |
| if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) { | |
| return false; | |
| } | |
| if (arguments_denormalized(a, b, epsilon)) { | |
| return a <= b - FLT_EPSILON * epsilon; | |
| } | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits <= bBits - epsilon; | |
| } | |
| static bool less_or_equal_ulps(float a, float b, int epsilon) { | |
| if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) { | |
| return false; | |
| } | |
| if (arguments_denormalized(a, b, epsilon)) { | |
| return a < b + FLT_EPSILON * epsilon; | |
| } | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits < bBits + epsilon; | |
| } | |
| // equality using the same error term as between | |
| bool AlmostBequalUlps(float a, float b) { | |
| const int UlpsEpsilon = 2; | |
| return equal_ulps(a, b, UlpsEpsilon, UlpsEpsilon); | |
| } | |
| bool AlmostPequalUlps(float a, float b) { | |
| const int UlpsEpsilon = 8; | |
| return equal_ulps(a, b, UlpsEpsilon, UlpsEpsilon); | |
| } | |
| bool AlmostDequalUlps(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return d_equal_ulps(a, b, UlpsEpsilon); | |
| } | |
| bool AlmostDequalUlps(double a, double b) { | |
| if (SkScalarIsFinite(a) || SkScalarIsFinite(b)) { | |
| return AlmostDequalUlps(SkDoubleToScalar(a), SkDoubleToScalar(b)); | |
| } | |
| return fabs(a - b) / SkTMax(fabs(a), fabs(b)) < FLT_EPSILON * 16; | |
| } | |
| bool AlmostEqualUlps(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return equal_ulps(a, b, UlpsEpsilon, UlpsEpsilon); | |
| } | |
| bool NotAlmostEqualUlps(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return not_equal_ulps(a, b, UlpsEpsilon); | |
| } | |
| bool NotAlmostDequalUlps(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return d_not_equal_ulps(a, b, UlpsEpsilon); | |
| } | |
| bool RoughlyEqualUlps(float a, float b) { | |
| const int UlpsEpsilon = 256; | |
| const int DUlpsEpsilon = 1024; | |
| return equal_ulps(a, b, UlpsEpsilon, DUlpsEpsilon); | |
| } | |
| bool AlmostBetweenUlps(float a, float b, float c) { | |
| const int UlpsEpsilon = 2; | |
| return a <= c ? less_or_equal_ulps(a, b, UlpsEpsilon) && less_or_equal_ulps(b, c, UlpsEpsilon) | |
| : less_or_equal_ulps(b, a, UlpsEpsilon) && less_or_equal_ulps(c, b, UlpsEpsilon); | |
| } | |
| bool AlmostLessUlps(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return less_ulps(a, b, UlpsEpsilon); | |
| } | |
| bool AlmostLessOrEqualUlps(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return less_or_equal_ulps(a, b, UlpsEpsilon); | |
| } | |
| int UlpsDistance(float a, float b) { | |
| if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) { | |
| return SK_MaxS32; | |
| } | |
| SkFloatIntUnion floatIntA, floatIntB; | |
| floatIntA.fFloat = a; | |
| floatIntB.fFloat = b; | |
| // Different signs means they do not match. | |
| if ((floatIntA.fSignBitInt < 0) != (floatIntB.fSignBitInt < 0)) { | |
| // Check for equality to make sure +0 == -0 | |
| return a == b ? 0 : SK_MaxS32; | |
| } | |
| // Find the difference in ULPs. | |
| return abs(floatIntA.fSignBitInt - floatIntB.fSignBitInt); | |
| } | |
| // cube root approximation using bit hack for 64-bit float | |
| // adapted from Kahan's cbrt | |
| static double cbrt_5d(double d) { | |
| const unsigned int B1 = 715094163; | |
| double t = 0.0; | |
| unsigned int* pt = (unsigned int*) &t; | |
| unsigned int* px = (unsigned int*) &d; | |
| pt[1] = px[1] / 3 + B1; | |
| return t; | |
| } | |
| // iterative cube root approximation using Halley's method (double) | |
| static double cbrta_halleyd(const double a, const double R) { | |
| const double a3 = a * a * a; | |
| const double b = a * (a3 + R + R) / (a3 + a3 + R); | |
| return b; | |
| } | |
| // cube root approximation using 3 iterations of Halley's method (double) | |
| static double halley_cbrt3d(double d) { | |
| double a = cbrt_5d(d); | |
| a = cbrta_halleyd(a, d); | |
| a = cbrta_halleyd(a, d); | |
| return cbrta_halleyd(a, d); | |
| } | |
| double SkDCubeRoot(double x) { | |
| if (approximately_zero_cubed(x)) { | |
| return 0; | |
| } | |
| double result = halley_cbrt3d(fabs(x)); | |
| if (x < 0) { | |
| result = -result; | |
| } | |
| return result; | |
| } |