|  |  | 
|  | /* | 
|  | * Copyright 2011 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  | #include "gm.h" | 
|  | #include "SkGradientShader.h" | 
|  |  | 
|  | namespace skiagm { | 
|  |  | 
|  | struct GradData { | 
|  | int             fCount; | 
|  | const SkColor*  fColors; | 
|  | const SkScalar* fPos; | 
|  | }; | 
|  |  | 
|  | static const SkColor gColors[] = { | 
|  | SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK | 
|  | }; | 
|  | static const SkScalar gPos0[] = { 0, SK_Scalar1 }; | 
|  | static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 }; | 
|  | static const SkScalar gPos2[] = { | 
|  | 0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1 | 
|  | }; | 
|  |  | 
|  | static const SkScalar gPosClamp[]   = {0.0f, 0.0f, 1.0f, 1.0f}; | 
|  | static const SkColor  gColorClamp[] = { | 
|  | SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorBLUE | 
|  | }; | 
|  |  | 
|  | static const GradData gGradData[] = { | 
|  | { 2, gColors, NULL }, | 
|  | { 2, gColors, gPos0 }, | 
|  | { 2, gColors, gPos1 }, | 
|  | { 5, gColors, NULL }, | 
|  | { 5, gColors, gPos2 }, | 
|  | { 4, gColorClamp, gPosClamp } | 
|  | }; | 
|  |  | 
|  | static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, | 
|  | SkShader::TileMode tm, const SkMatrix& localMatrix) { | 
|  | return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, | 
|  | data.fCount, tm, 0, &localMatrix); | 
|  | } | 
|  |  | 
|  | static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, | 
|  | SkShader::TileMode tm, const SkMatrix& localMatrix) { | 
|  | SkPoint center; | 
|  | center.set(SkScalarAve(pts[0].fX, pts[1].fX), | 
|  | SkScalarAve(pts[0].fY, pts[1].fY)); | 
|  | return SkGradientShader::CreateRadial(center, center.fX, data.fColors, | 
|  | data.fPos, data.fCount, tm, 0, &localMatrix); | 
|  | } | 
|  |  | 
|  | static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, | 
|  | SkShader::TileMode, const SkMatrix& localMatrix) { | 
|  | SkPoint center; | 
|  | center.set(SkScalarAve(pts[0].fX, pts[1].fX), | 
|  | SkScalarAve(pts[0].fY, pts[1].fY)); | 
|  | return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, | 
|  | data.fPos, data.fCount, 0, &localMatrix); | 
|  | } | 
|  |  | 
|  | static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, | 
|  | SkShader::TileMode tm, const SkMatrix& localMatrix) { | 
|  | SkPoint center0, center1; | 
|  | center0.set(SkScalarAve(pts[0].fX, pts[1].fX), | 
|  | SkScalarAve(pts[0].fY, pts[1].fY)); | 
|  | center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), | 
|  | SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); | 
|  | return SkGradientShader::CreateTwoPointRadial( | 
|  | center1, (pts[1].fX - pts[0].fX) / 7, | 
|  | center0, (pts[1].fX - pts[0].fX) / 2, | 
|  | data.fColors, data.fPos, data.fCount, tm, | 
|  | 0, &localMatrix); | 
|  | } | 
|  |  | 
|  | static SkShader* Make2Conical(const SkPoint pts[2], const GradData& data, | 
|  | SkShader::TileMode tm, const SkMatrix& localMatrix) { | 
|  | SkPoint center0, center1; | 
|  | SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10); | 
|  | SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); | 
|  | center0.set(pts[0].fX + radius0, pts[0].fY + radius0); | 
|  | center1.set(pts[1].fX - radius1, pts[1].fY - radius1); | 
|  | return SkGradientShader::CreateTwoPointConical(center1, radius1, | 
|  | center0, radius0, | 
|  | data.fColors, data.fPos, | 
|  | data.fCount, tm, 0, &localMatrix); | 
|  | } | 
|  |  | 
|  | typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, | 
|  | SkShader::TileMode tm, const SkMatrix& localMatrix); | 
|  | static const GradMaker gGradMakers[] = { | 
|  | MakeLinear, MakeRadial, MakeSweep, Make2Radial, Make2Conical | 
|  | }; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | class GradientsGM : public GM { | 
|  | public: | 
|  | GradientsGM() { | 
|  | this->setBGColor(0xFFDDDDDD); | 
|  | } | 
|  |  | 
|  | protected: | 
|  |  | 
|  | SkString onShortName() { | 
|  | return SkString("gradients"); | 
|  | } | 
|  |  | 
|  | virtual SkISize onISize() { return SkISize::Make(840, 815); } | 
|  |  | 
|  | virtual void onDraw(SkCanvas* canvas) { | 
|  |  | 
|  | SkPoint pts[2] = { | 
|  | { 0, 0 }, | 
|  | { SkIntToScalar(100), SkIntToScalar(100) } | 
|  | }; | 
|  | SkShader::TileMode tm = SkShader::kClamp_TileMode; | 
|  | SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) }; | 
|  | SkPaint paint; | 
|  | paint.setAntiAlias(true); | 
|  |  | 
|  | canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); | 
|  | for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) { | 
|  | canvas->save(); | 
|  | for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) { | 
|  | SkMatrix scale = SkMatrix::I(); | 
|  |  | 
|  | if (i == 5) { // if the clamp case | 
|  | scale.setScale(0.5f, 0.5f); | 
|  | scale.postTranslate(25.f, 25.f); | 
|  | } | 
|  |  | 
|  | SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, scale); | 
|  |  | 
|  | paint.setShader(shader); | 
|  | canvas->drawRect(r, paint); | 
|  | shader->unref(); | 
|  | canvas->translate(0, SkIntToScalar(120)); | 
|  | } | 
|  | canvas->restore(); | 
|  | canvas->translate(SkIntToScalar(120), 0); | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | typedef GM INHERITED; | 
|  | }; | 
|  |  | 
|  | // Based on the original gradient slide, but with perspective applied to the | 
|  | // gradient shaders' local matrices | 
|  | class GradientsLocalPerspectiveGM : public GM { | 
|  | public: | 
|  | GradientsLocalPerspectiveGM() { | 
|  | this->setBGColor(0xFFDDDDDD); | 
|  | } | 
|  |  | 
|  | protected: | 
|  |  | 
|  | SkString onShortName() { | 
|  | return SkString("gradients_local_perspective"); | 
|  | } | 
|  |  | 
|  | virtual SkISize onISize() { return SkISize::Make(840, 815); } | 
|  |  | 
|  | virtual void onDraw(SkCanvas* canvas) { | 
|  |  | 
|  | SkPoint pts[2] = { | 
|  | { 0, 0 }, | 
|  | { SkIntToScalar(100), SkIntToScalar(100) } | 
|  | }; | 
|  | SkShader::TileMode tm = SkShader::kClamp_TileMode; | 
|  | SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) }; | 
|  | SkPaint paint; | 
|  | paint.setAntiAlias(true); | 
|  |  | 
|  | canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); | 
|  | for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) { | 
|  | canvas->save(); | 
|  | for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) { | 
|  | // apply an increasing y perspective as we move to the right | 
|  | SkMatrix perspective; | 
|  | perspective.setIdentity(); | 
|  | perspective.setPerspY(SkScalarDiv(SkIntToScalar((unsigned) i+1), | 
|  | SkIntToScalar(500))); | 
|  | perspective.setSkewX(SkScalarDiv(SkIntToScalar((unsigned) i+1), | 
|  | SkIntToScalar(10))); | 
|  |  | 
|  | SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, perspective); | 
|  |  | 
|  | paint.setShader(shader); | 
|  | canvas->drawRect(r, paint); | 
|  | shader->unref(); | 
|  | canvas->translate(0, SkIntToScalar(120)); | 
|  | } | 
|  | canvas->restore(); | 
|  | canvas->translate(SkIntToScalar(120), 0); | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | typedef GM INHERITED; | 
|  | }; | 
|  |  | 
|  | // Based on the original gradient slide, but with perspective applied to | 
|  | // the view matrix | 
|  | class GradientsViewPerspectiveGM : public GradientsGM { | 
|  | protected: | 
|  | SkString onShortName() { | 
|  | return SkString("gradients_view_perspective"); | 
|  | } | 
|  |  | 
|  | virtual SkISize onISize() { return SkISize::Make(840, 500); } | 
|  |  | 
|  | virtual void onDraw(SkCanvas* canvas) { | 
|  | SkMatrix perspective; | 
|  | perspective.setIdentity(); | 
|  | perspective.setPerspY(SkScalarDiv(SK_Scalar1, SkIntToScalar(1000))); | 
|  | perspective.setSkewX(SkScalarDiv(SkIntToScalar(8), SkIntToScalar(25))); | 
|  | canvas->concat(perspective); | 
|  | INHERITED::onDraw(canvas); | 
|  | } | 
|  |  | 
|  | private: | 
|  | typedef GradientsGM INHERITED; | 
|  | }; | 
|  |  | 
|  | /* | 
|  | Inspired by this <canvas> javascript, where we need to detect that we are not | 
|  | solving a quadratic equation, but must instead solve a linear (since our X^2 | 
|  | coefficient is 0) | 
|  |  | 
|  | ctx.fillStyle = '#f00'; | 
|  | ctx.fillRect(0, 0, 100, 50); | 
|  |  | 
|  | var g = ctx.createRadialGradient(-80, 25, 70, 0, 25, 150); | 
|  | g.addColorStop(0, '#f00'); | 
|  | g.addColorStop(0.01, '#0f0'); | 
|  | g.addColorStop(0.99, '#0f0'); | 
|  | g.addColorStop(1, '#f00'); | 
|  | ctx.fillStyle = g; | 
|  | ctx.fillRect(0, 0, 100, 50); | 
|  | */ | 
|  | class GradientsDegenrate2PointGM : public GM { | 
|  | public: | 
|  | GradientsDegenrate2PointGM() {} | 
|  |  | 
|  | protected: | 
|  | SkString onShortName() { | 
|  | return SkString("gradients_degenerate_2pt"); | 
|  | } | 
|  |  | 
|  | virtual SkISize onISize() { return SkISize::Make(320, 320); } | 
|  |  | 
|  | void drawBG(SkCanvas* canvas) { | 
|  | canvas->drawColor(SK_ColorBLUE); | 
|  | } | 
|  |  | 
|  | virtual void onDraw(SkCanvas* canvas) { | 
|  | this->drawBG(canvas); | 
|  |  | 
|  | SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED }; | 
|  | SkScalar pos[] = { 0, 0.01f, 0.99f, SK_Scalar1 }; | 
|  | SkPoint c0; | 
|  | c0.iset(-80, 25); | 
|  | SkScalar r0 = SkIntToScalar(70); | 
|  | SkPoint c1; | 
|  | c1.iset(0, 25); | 
|  | SkScalar r1 = SkIntToScalar(150); | 
|  | SkShader* s = SkGradientShader::CreateTwoPointRadial(c0, r0, c1, r1, colors, | 
|  | pos, SK_ARRAY_COUNT(pos), | 
|  | SkShader::kClamp_TileMode); | 
|  | SkPaint paint; | 
|  | paint.setShader(s)->unref(); | 
|  | canvas->drawPaint(paint); | 
|  | } | 
|  |  | 
|  | private: | 
|  | typedef GM INHERITED; | 
|  | }; | 
|  |  | 
|  | /// Tests correctness of *optimized* codepaths in gradients. | 
|  |  | 
|  | class ClampedGradientsGM : public GM { | 
|  | public: | 
|  | ClampedGradientsGM() {} | 
|  |  | 
|  | protected: | 
|  | SkString onShortName() { return SkString("clamped_gradients"); } | 
|  |  | 
|  | virtual SkISize onISize() { return SkISize::Make(640, 510); } | 
|  |  | 
|  | void drawBG(SkCanvas* canvas) { | 
|  | canvas->drawColor(0xFFDDDDDD); | 
|  | } | 
|  |  | 
|  | virtual void onDraw(SkCanvas* canvas) { | 
|  | this->drawBG(canvas); | 
|  |  | 
|  | SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(300) }; | 
|  | SkPaint paint; | 
|  | paint.setAntiAlias(true); | 
|  |  | 
|  | SkPoint center; | 
|  | center.iset(0, 300); | 
|  | canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); | 
|  | SkShader* shader = SkGradientShader::CreateRadial( | 
|  | SkPoint(center), | 
|  | SkIntToScalar(200), gColors, NULL, 5, | 
|  | SkShader::kClamp_TileMode); | 
|  | paint.setShader(shader); | 
|  | canvas->drawRect(r, paint); | 
|  | shader->unref(); | 
|  | } | 
|  |  | 
|  | private: | 
|  | typedef GM INHERITED; | 
|  | }; | 
|  |  | 
|  | /// Checks quality of large radial gradients, which may display | 
|  | /// some banding. | 
|  |  | 
|  | class RadialGradientGM : public GM { | 
|  | public: | 
|  | RadialGradientGM() {} | 
|  |  | 
|  | protected: | 
|  |  | 
|  | SkString onShortName() SK_OVERRIDE { return SkString("radial_gradient"); } | 
|  | SkISize onISize() SK_OVERRIDE { return SkISize::Make(1280, 1280); } | 
|  | void drawBG(SkCanvas* canvas) { | 
|  | canvas->drawColor(0xFF000000); | 
|  | } | 
|  | void onDraw(SkCanvas* canvas) SK_OVERRIDE { | 
|  | const SkISize dim = this->getISize(); | 
|  |  | 
|  | this->drawBG(canvas); | 
|  |  | 
|  | SkPaint paint; | 
|  | paint.setDither(true); | 
|  | SkPoint center; | 
|  | center.set(SkIntToScalar(dim.width())/2, SkIntToScalar(dim.height())/2); | 
|  | SkScalar radius = SkIntToScalar(dim.width())/2; | 
|  | const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 }; | 
|  | const SkScalar pos[] = { 0.0f, | 
|  | 0.35f, | 
|  | 1.0f }; | 
|  | SkShader* shader = | 
|  | SkGradientShader::CreateRadial(center, radius, colors, | 
|  | pos, SK_ARRAY_COUNT(pos), | 
|  | SkShader::kClamp_TileMode); | 
|  | paint.setShader(shader)->unref(); | 
|  | SkRect r = { | 
|  | 0, 0, SkIntToScalar(dim.width()), SkIntToScalar(dim.height()) | 
|  | }; | 
|  | canvas->drawRect(r, paint); | 
|  | } | 
|  | private: | 
|  | typedef GM INHERITED; | 
|  | }; | 
|  |  | 
|  |  | 
|  | class RadialGradient2GM : public GM { | 
|  | public: | 
|  | RadialGradient2GM() {} | 
|  |  | 
|  | protected: | 
|  |  | 
|  | SkString onShortName() SK_OVERRIDE { return SkString("radial_gradient2"); } | 
|  | SkISize onISize() SK_OVERRIDE { return SkISize::Make(800, 400); } | 
|  | void drawBG(SkCanvas* canvas) { | 
|  | canvas->drawColor(0xFF000000); | 
|  | } | 
|  |  | 
|  | // Reproduces the example given in bug 7671058. | 
|  | void onDraw(SkCanvas* canvas) SK_OVERRIDE { | 
|  | SkPaint paint1, paint2, paint3; | 
|  | paint1.setStyle(SkPaint::kFill_Style); | 
|  | paint2.setStyle(SkPaint::kFill_Style); | 
|  | paint3.setStyle(SkPaint::kFill_Style); | 
|  |  | 
|  | const SkColor sweep_colors[] = | 
|  | { 0xFFFF0000, 0xFFFFFF00, 0xFF00FF00, 0xFF00FFFF, 0xFF0000FF, 0xFFFF00FF, 0xFFFF0000 }; | 
|  | const SkColor colors1[] = { 0xFFFFFFFF, 0x00000000 }; | 
|  | const SkColor colors2[] = { 0xFF000000, 0x00000000 }; | 
|  |  | 
|  | const SkScalar cx = 200, cy = 200, radius = 150; | 
|  | SkPoint center; | 
|  | center.set(cx, cy); | 
|  |  | 
|  | // We can either interpolate endpoints and premultiply each point (default, more precision), | 
|  | // or premultiply the endpoints first, avoiding the need to premultiply each point (cheap). | 
|  | const uint32_t flags[] = { 0, SkGradientShader::kInterpolateColorsInPremul_Flag }; | 
|  |  | 
|  | for (size_t i = 0; i < SK_ARRAY_COUNT(flags); i++) { | 
|  | SkAutoTUnref<SkShader> sweep( | 
|  | SkGradientShader::CreateSweep(cx, cy, sweep_colors, | 
|  | NULL, SK_ARRAY_COUNT(sweep_colors), | 
|  | flags[i], NULL)); | 
|  | SkAutoTUnref<SkShader> radial1( | 
|  | SkGradientShader::CreateRadial(center, radius, colors1, | 
|  | NULL, SK_ARRAY_COUNT(colors1), | 
|  | SkShader::kClamp_TileMode, | 
|  | flags[i], NULL)); | 
|  | SkAutoTUnref<SkShader> radial2( | 
|  | SkGradientShader::CreateRadial(center, radius, colors2, | 
|  | NULL, SK_ARRAY_COUNT(colors2), | 
|  | SkShader::kClamp_TileMode, | 
|  | flags[i], NULL)); | 
|  | paint1.setShader(sweep); | 
|  | paint2.setShader(radial1); | 
|  | paint3.setShader(radial2); | 
|  |  | 
|  | canvas->drawCircle(cx, cy, radius, paint1); | 
|  | canvas->drawCircle(cx, cy, radius, paint3); | 
|  | canvas->drawCircle(cx, cy, radius, paint2); | 
|  |  | 
|  | canvas->translate(400, 0); | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | typedef GM INHERITED; | 
|  | }; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | static GM* MyFactory(void*) { return new GradientsGM; } | 
|  | static GMRegistry reg(MyFactory); | 
|  |  | 
|  | static GM* MyFactory2(void*) { return new GradientsDegenrate2PointGM; } | 
|  | static GMRegistry reg2(MyFactory2); | 
|  |  | 
|  | static GM* MyFactory3(void*) { return new ClampedGradientsGM; } | 
|  | static GMRegistry reg3(MyFactory3); | 
|  |  | 
|  | static GM* MyFactory4(void*) { return new RadialGradientGM; } | 
|  | static GMRegistry reg4(MyFactory4); | 
|  |  | 
|  | static GM* MyFactory5(void*) { return new GradientsLocalPerspectiveGM; } | 
|  | static GMRegistry reg5(MyFactory5); | 
|  |  | 
|  | static GM* MyFactory6(void*) { return new GradientsViewPerspectiveGM; } | 
|  | static GMRegistry reg6(MyFactory6); | 
|  |  | 
|  | static GM* MyFactory7(void*) { return new RadialGradient2GM; } | 
|  | static GMRegistry reg7(MyFactory7); | 
|  | } |