| // Copyright 2020 Google LLC. |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. |
| #include "tools/fiddle/examples.h" |
| |
| REG_FIDDLE_ANIMATED(Octopus_Generator_Animated, 256, 256, false, 0, 4) { |
| #include <random> |
| |
| void paintOctopus(float x, float y, int size_base, SkColor color, SkCanvas* canvas) { |
| // Set up the paint to draw the head and legs |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setColor(color); |
| int radius = 3*size_base; |
| // Draw the big head |
| canvas->drawCircle(x, y, radius, paint); |
| // Draw 8 small legs |
| for (int leg = 0; leg < 8; ++leg) { |
| canvas->drawCircle(x - radius + (2*radius/7.5*leg), |
| y + radius - pow(abs(4-leg), 2), size_base/2 + 2, paint); |
| } |
| // Make the color a bit lighter for the eyes |
| paint.setColor(SkColorSetRGB(std::min(255u, SkColorGetR(color) + 20), |
| std::min(255u, SkColorGetG(color) + 20), |
| std::min(255u, SkColorGetB(color) + 20))); |
| // Draw the left and right eye |
| canvas->drawCircle(x-size_base, y+size_base, size_base/2, paint); |
| canvas->drawCircle(x+size_base, y+size_base, size_base/2, paint); |
| } |
| |
| void draw(SkCanvas* canvas) { |
| // This is called many times, once per frame. To keep the octopods |
| // a consistent color, we depend on the RNG using the *same* seed |
| // for each of calls (i.e. don't reseed it based on time or something). |
| std::default_random_engine rng; |
| const auto randScalar = [&rng](float min, float max) -> float { |
| return std::uniform_real_distribution<float>(min, max)(rng); |
| }; |
| const auto randInt = [&rng](int min, int max) -> int { |
| return std::uniform_int_distribution<int>(min, max)(rng); |
| }; |
| const auto randOpaqueColor = [&rng]() -> SkColor { |
| return std::uniform_int_distribution<uint32_t>(0, 0xFFFFFF)(rng) | 0xFF000000; |
| }; |
| |
| // Don't make this too big or rendering will time out. |
| constexpr int numOctopods = 20; |
| for (int i = 0; i < numOctopods; ++i) { |
| float x = randScalar(0, 256); |
| float y = randScalar(0, 256); |
| int s = randInt(6, 12); |
| SkColor c = randOpaqueColor(); |
| // To make the octopods "swim" we have them move around a circle |
| // of a random radius |
| float radius = randScalar(0, 40); |
| // frame is in range [0, 1.0], so this starts at some fraction of 2pi |
| // (e.g. 1/2 pi) and goes until that fraction + 2pi (e.g. 5/2 pi) |
| float angle = (randScalar(0, 1) + frame) * 6.28319; |
| x += radius * cos(angle); |
| y += radius * sin(angle); |
| paintOctopus(x, y, s, c, canvas); |
| } |
| } |
| } // END FIDDLE |