| uniform half4 inputH4, expectedH4; | |
| uniform half4 colorGreen, colorRed; | |
| half4 main(float2 coords) { | |
| bool4 input = bool4(inputH4); | |
| bool4 expected = bool4(expectedH4); | |
| const bool4 constVal = bool4(false, false, true, false); | |
| return (any(input.xy) == expected.x && | |
| any(input.xyz) == expected.y && | |
| any(input.xyzw) == expected.z && | |
| any(constVal.xy) == expected.x && | |
| any(constVal.xyz) == expected.y && | |
| any(constVal.xyzw) == expected.z) ? colorGreen : colorRed; | |
| } |