blob: 766bb0c11dc2b2b5a5d88669592b75f6225de4f0 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkRasterPipeline_DEFINED
#define SkRasterPipeline_DEFINED
#include "include/core/SkColor.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkMacros.h"
#include "src/base/SkArenaAlloc.h"
#include "src/core/SkRasterPipelineOpContexts.h"
#include "src/core/SkRasterPipelineOpList.h"
#include <cstddef>
#include <cstdint>
#include <functional>
class SkMatrix;
enum SkColorType : int;
struct SkImageInfo;
struct skcms_TransferFunction;
#if __has_cpp_attribute(clang::musttail) && !defined(__EMSCRIPTEN__) && !defined(SK_CPU_ARM32)
#define SK_HAS_MUSTTAIL 1
#else
#define SK_HAS_MUSTTAIL 0
#endif
/**
* SkRasterPipeline provides a cheap way to chain together a pixel processing pipeline.
*
* It's particularly designed for situations where the potential pipeline is extremely
* combinatoric: {N dst formats} x {M source formats} x {K mask formats} x {C transfer modes} ...
* No one wants to write specialized routines for all those combinations, and if we did, we'd
* end up bloating our code size dramatically. SkRasterPipeline stages can be chained together
* at runtime, so we can scale this problem linearly rather than combinatorically.
*
* Each stage is represented by a function conforming to a common interface and by an
* arbitrary context pointer. The stage function arguments and calling convention are
* designed to maximize the amount of data we can pass along the pipeline cheaply, and
* vary depending on CPU feature detection.
*/
// Raster pipeline programs are stored as a contiguous array of SkRasterPipelineStages.
SK_BEGIN_REQUIRE_DENSE
struct SkRasterPipelineStage {
// A function pointer from `stages_lowp` or `stages_highp`. The exact function pointer type
// varies depending on architecture (specifically, see `Stage` in SkRasterPipeline_opts.h).
void (*fn)();
// Data used by the stage function. Most context structures are declared at the top of
// SkRasterPipeline.h, and have names ending in Ctx (e.g. "SkRasterPipeline_SamplerCtx").
void* ctx;
};
SK_END_REQUIRE_DENSE
class SkRasterPipeline {
public:
explicit SkRasterPipeline(SkArenaAlloc*);
SkRasterPipeline(const SkRasterPipeline&) = delete;
SkRasterPipeline(SkRasterPipeline&&) = default;
SkRasterPipeline& operator=(const SkRasterPipeline&) = delete;
SkRasterPipeline& operator=(SkRasterPipeline&&) = default;
void reset();
void append(SkRasterPipelineOp, void* = nullptr);
void append(SkRasterPipelineOp op, const void* ctx) { this->append(op,const_cast<void*>(ctx)); }
void append(SkRasterPipelineOp, uintptr_t ctx);
// Append all stages to this pipeline.
void extend(const SkRasterPipeline&);
// Runs the pipeline in 2d from (x,y) inclusive to (x+w,y+h) exclusive.
void run(size_t x, size_t y, size_t w, size_t h) const;
// Allocates a thunk which amortizes run() setup cost in alloc.
std::function<void(size_t, size_t, size_t, size_t)> compile() const;
// Callers can inspect the stage list for debugging purposes.
struct StageList {
StageList* prev;
SkRasterPipelineOp stage;
void* ctx;
};
static const char* GetOpName(SkRasterPipelineOp op);
const StageList* getStageList() const { return fStages; }
int getNumStages() const { return fNumStages; }
// Prints the entire StageList using SkDebugf.
void dump() const;
// Appends a stage for the specified matrix.
// Tries to optimize the stage by analyzing the type of matrix.
void append_matrix(SkArenaAlloc*, const SkMatrix&);
// Appends a stage for a constant uniform color.
// Tries to optimize the stage based on the color.
void append_constant_color(SkArenaAlloc*, const float rgba[4]);
void append_constant_color(SkArenaAlloc* alloc, const SkColor4f& color) {
this->append_constant_color(alloc, color.vec());
}
// Like append_constant_color() but only affecting r,g,b, ignoring the alpha channel.
void append_set_rgb(SkArenaAlloc*, const float rgb[3]);
void append_set_rgb(SkArenaAlloc* alloc, const SkColor4f& color) {
this->append_set_rgb(alloc, color.vec());
}
void append_load (SkColorType, const SkRasterPipeline_MemoryCtx*);
void append_load_dst(SkColorType, const SkRasterPipeline_MemoryCtx*);
void append_store (SkColorType, const SkRasterPipeline_MemoryCtx*);
void append_clamp_if_normalized(const SkImageInfo&);
void append_transfer_function(const skcms_TransferFunction&);
void append_stack_rewind();
bool empty() const { return fStages == nullptr; }
private:
bool build_lowp_pipeline(SkRasterPipelineStage* ip) const;
void build_highp_pipeline(SkRasterPipelineStage* ip) const;
using StartPipelineFn = void(*)(size_t,size_t,size_t,size_t, SkRasterPipelineStage* program);
StartPipelineFn build_pipeline(SkRasterPipelineStage*) const;
void unchecked_append(SkRasterPipelineOp, void*);
int stages_needed() const;
SkArenaAlloc* fAlloc;
SkRasterPipeline_RewindCtx* fRewindCtx;
StageList* fStages;
int fNumStages;
};
template <size_t bytes>
class SkRasterPipeline_ : public SkRasterPipeline {
public:
SkRasterPipeline_()
: SkRasterPipeline(&fBuiltinAlloc) {}
private:
SkSTArenaAlloc<bytes> fBuiltinAlloc;
};
#endif//SkRasterPipeline_DEFINED