blob: b38f32d4dc07fad60ec1260d1d0689e752994154 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
// All we're looking for here is that we see a smooth gradient.
DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) {
SkPoint center = {1000, 1000};
SkScalar radius = 40;
SkColor colors[] = {SK_ColorBLACK, SK_ColorGREEN};
SkPaint p;
p.setShader(SkGradientShader::MakeRadial(center, radius,
colors, nullptr, std::size(colors),
SkTileMode::kRepeat));
canvas->drawPaint(p);
}