| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkScalar.h" |
| #include "include/core/SkShader.h" |
| #include "include/core/SkTileMode.h" |
| #include "include/core/SkTypes.h" |
| #include "include/effects/SkGradientShader.h" |
| |
| // All we're looking for here is that we see a smooth gradient. |
| DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) { |
| SkPoint center = {1000, 1000}; |
| SkScalar radius = 40; |
| SkColor colors[] = {SK_ColorBLACK, SK_ColorGREEN}; |
| |
| SkPaint p; |
| p.setShader(SkGradientShader::MakeRadial(center, radius, |
| colors, nullptr, std::size(colors), |
| SkTileMode::kRepeat)); |
| canvas->drawPaint(p); |
| } |