| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkBitmap.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkFont.h" |
| #include "include/core/SkImage.h" |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPathEffect.h" |
| #include "include/core/SkPixmap.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkShader.h" |
| #include "include/core/SkString.h" |
| #include "include/core/SkTileMode.h" |
| #include "include/core/SkTypes.h" |
| #include "include/effects/SkDashPathEffect.h" |
| #include "include/effects/SkGradientShader.h" |
| #include "include/private/base/SkTPin.h" |
| #include "src/core/SkColorSpaceXformSteps.h" |
| #include "src/core/SkImageInfoPriv.h" |
| |
| #include <math.h> |
| #include <string.h> |
| |
| static bool nearly_equal(SkColor4f x, SkColor4f y) { |
| const float K = 0.01f; |
| return fabsf(x.fR - y.fR) < K |
| && fabsf(x.fG - y.fG) < K |
| && fabsf(x.fB - y.fB) < K |
| && fabsf(x.fA - y.fA) < K; |
| } |
| |
| static SkString fmt(SkColor4f c) { |
| return SkStringPrintf("%.2g %.2g %.2g %.2g", c.fR, c.fG, c.fB, c.fA); |
| } |
| |
| static SkColor4f transform(SkColor4f c, SkColorSpace* src, SkColorSpace* dst) { |
| SkColorSpaceXformSteps(src, kUnpremul_SkAlphaType, |
| dst, kUnpremul_SkAlphaType).apply(c.vec()); |
| return c; |
| } |
| |
| static void compare_pixel(const char* label, |
| SkCanvas* canvas, int x, int y, |
| SkColor4f color, SkColorSpace* cs) { |
| SkPaint paint; |
| SkFont font; |
| auto canvas_cs = canvas->imageInfo().refColorSpace(); |
| |
| // I'm not really sure if this makes things easier or harder to follow, |
| // but we sniff the canvas to grab its current y-translate, so that (x,y) |
| // can be written in sort of chunk-relative terms. |
| const SkMatrix& m = canvas->getTotalMatrix(); |
| SkASSERT(m.isScaleTranslate()); |
| SkScalar dy = m.getTranslateY(); |
| SkASSERT(dy == (int)dy); |
| y += (int)dy; |
| |
| SkBitmap bm; |
| bm.allocPixels(SkImageInfo::Make(1,1, kRGBA_F32_SkColorType, kUnpremul_SkAlphaType, canvas_cs)); |
| if (!canvas->readPixels(bm, x,y)) { |
| MarkGMGood(canvas, 140,40); |
| canvas->drawString("can't readPixels() on this canvas :(", 100,20, font, paint); |
| return; |
| } |
| |
| SkColor4f pixel; |
| memcpy(&pixel, bm.getAddr(0,0), sizeof(pixel)); |
| |
| SkColor4f expected = transform(color,cs, canvas_cs.get()); |
| if (SkColorTypeIsNormalized(canvas->imageInfo().colorType())) { |
| // We can't expect normalized formats to hold values outside [0,1]. |
| for (int i = 0; i < 4; ++i) { |
| expected[i] = SkTPin(expected[i], 0.0f, 1.0f); |
| } |
| } |
| if (canvas->imageInfo().colorType() == kGray_8_SkColorType) { |
| // Drawing into Gray8 is known to be maybe-totally broken. |
| // TODO: update expectation here to be {lum,lum,lum,1} if we fix Gray8. |
| expected = SkColor4f{NAN, NAN, NAN, 1}; |
| } |
| |
| if (nearly_equal(pixel, expected)) { |
| MarkGMGood(canvas, 140,40); |
| } else { |
| MarkGMBad(canvas, 140,40); |
| } |
| |
| struct { |
| const char* label; |
| SkColor4f color; |
| } lines[] = { |
| {"Pixel:" , pixel }, |
| {"Expected:", expected}, |
| }; |
| |
| SkAutoCanvasRestore saveRestore(canvas, true); |
| canvas->drawString(label, 80,20, font, paint); |
| for (auto l : lines) { |
| canvas->translate(0,20); |
| canvas->drawString(l.label, 80,20, font, paint); |
| canvas->drawString(fmt(l.color).c_str(), 140,20, font, paint); |
| } |
| } |
| |
| DEF_SIMPLE_GM(p3, canvas, 450, 1300) { |
| auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kDisplayP3); |
| auto srgb = SkColorSpace::MakeSRGB(); |
| |
| auto p3_to_srgb = [&](SkColor4f c) { |
| SkPaint p; |
| p.setColor4f(c, p3.get()); |
| return p.getColor4f(); |
| }; |
| |
| // Draw a P3 red rectangle and check the corner. |
| { |
| SkPaint paint; |
| paint.setColor4f({1,0,0,1}, p3.get()); |
| |
| canvas->drawRect({10,10,70,70}, paint); |
| compare_pixel("drawRect P3 red ", |
| canvas, 10,10, |
| {1,0,0,1}, p3.get()); |
| } |
| |
| canvas->translate(0,80); |
| |
| // Draw a P3 red bitmap, using a draw. |
| { |
| SkBitmap bm; |
| bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3)); |
| |
| SkPaint paint; |
| paint.setColor4f({1,0,0,1}, p3.get()); |
| SkCanvas{bm}.drawPaint(paint); |
| |
| canvas->drawImage(bm.asImage(), 10,10); |
| compare_pixel("drawBitmap P3 red, from drawPaint", |
| canvas, 10,10, |
| {1,0,0,1}, p3.get()); |
| } |
| |
| canvas->translate(0,80); |
| |
| // TODO(mtklein): sample and check the middle points of these gradients too. |
| |
| // Draw a gradient from P3 red to P3 green interpolating in unpremul P3, checking the corners. |
| { |
| |
| SkPoint points[] = {{10.5,10.5}, {69.5,69.5}}; |
| SkColor4f colors[] = {{1,0,0,1}, {0,1,0,1}}; |
| |
| SkPaint paint; |
| paint.setShader(SkGradientShader::MakeLinear(points, colors, p3, |
| nullptr, std::size(colors), |
| SkTileMode::kClamp)); |
| canvas->drawRect({10,10,70,70}, paint); |
| canvas->save(); |
| compare_pixel("UPM P3 gradient, P3 red", |
| canvas, 10,10, |
| {1,0,0,1}, p3.get()); |
| |
| canvas->translate(180, 0); |
| |
| compare_pixel("UPM P3 gradient, P3 green", |
| canvas, 69,69, |
| {0,1,0,1}, p3.get()); |
| canvas->restore(); |
| } |
| |
| canvas->translate(0,80); |
| |
| // Draw a gradient from P3 red to P3 green interpolating in premul P3, checking the corners. |
| { |
| |
| SkPoint points[] = {{10.5,10.5}, {69.5,69.5}}; |
| SkColor4f colors[] = {{1,0,0,1}, {0,1,0,1}}; |
| |
| SkPaint paint; |
| paint.setShader( |
| SkGradientShader::MakeLinear(points, colors, p3, |
| nullptr, std::size(colors), |
| SkTileMode::kClamp, |
| SkGradientShader::kInterpolateColorsInPremul_Flag, |
| nullptr/*local matrix*/)); |
| canvas->drawRect({10,10,70,70}, paint); |
| canvas->save(); |
| compare_pixel("PM P3 gradient, P3 red", |
| canvas, 10,10, |
| {1,0,0,1}, p3.get()); |
| |
| canvas->translate(180, 0); |
| |
| compare_pixel("PM P3 gradient, P3 green", |
| canvas, 69,69, |
| {0,1,0,1}, p3.get()); |
| canvas->restore(); |
| } |
| |
| canvas->translate(0,80); |
| |
| // Draw a gradient from P3 red to P3 green interpolating in unpremul sRGB, checking the corners. |
| { |
| |
| SkPoint points[] = {{10.5,10.5}, {69.5,69.5}}; |
| SkColor4f colors[] = {p3_to_srgb({1,0,0,1}), p3_to_srgb({0,1,0,1})}; |
| |
| SkPaint paint; |
| paint.setShader(SkGradientShader::MakeLinear(points, colors, srgb, |
| nullptr, std::size(colors), |
| SkTileMode::kClamp)); |
| canvas->drawRect({10,10,70,70}, paint); |
| canvas->save(); |
| compare_pixel("UPM sRGB gradient, P3 red", |
| canvas, 10,10, |
| {1,0,0,1}, p3.get()); |
| |
| canvas->translate(180, 0); |
| |
| compare_pixel("UPM sRGB gradient, P3 green", |
| canvas, 69,69, |
| {0,1,0,1}, p3.get()); |
| canvas->restore(); |
| } |
| |
| canvas->translate(0,80); |
| |
| // Draw a gradient from P3 red to P3 green interpolating in premul sRGB, checking the corners. |
| { |
| |
| SkPoint points[] = {{10.5,10.5}, {69.5,69.5}}; |
| SkColor4f colors[] = {p3_to_srgb({1,0,0,1}), p3_to_srgb({0,1,0,1})}; |
| |
| SkPaint paint; |
| paint.setShader( |
| SkGradientShader::MakeLinear(points, colors, srgb, |
| nullptr, std::size(colors), |
| SkTileMode::kClamp, |
| SkGradientShader::kInterpolateColorsInPremul_Flag, |
| nullptr/*local matrix*/)); |
| canvas->drawRect({10,10,70,70}, paint); |
| canvas->save(); |
| compare_pixel("PM sRGB gradient, P3 red", |
| canvas, 10,10, |
| {1,0,0,1}, p3.get()); |
| |
| canvas->translate(180, 0); |
| |
| compare_pixel("PM sRGB gradient, P3 green", |
| canvas, 69,69, |
| {0,1,0,1}, p3.get()); |
| canvas->restore(); |
| } |
| |
| canvas->translate(0,80); |
| |
| // Leon's blue -> green -> red gradient, interpolating in premul. |
| { |
| SkPoint points[] = {{10.5,10.5}, {10.5,69.5}}; |
| SkColor4f colors[] = { {0,0,1,1}, {0,1,0,1}, {1,0,0,1} }; |
| |
| SkPaint paint; |
| paint.setShader( |
| SkGradientShader::MakeLinear(points, colors, p3, |
| nullptr, std::size(colors), |
| SkTileMode::kClamp, |
| SkGradientShader::kInterpolateColorsInPremul_Flag, |
| nullptr/*local matrix*/)); |
| canvas->drawRect({10,10,70,70}, paint); |
| canvas->save(); |
| compare_pixel("Leon's gradient, P3 blue", |
| canvas, 10,10, |
| {0,0,1,1}, p3.get()); |
| |
| canvas->translate(180, 0); |
| |
| compare_pixel("Leon's gradient, P3 red", |
| canvas, 10,69, |
| {1,0,0,1}, p3.get()); |
| canvas->restore(); |
| } |
| |
| canvas->translate(0,80); |
| |
| // Draw an A8 image with a P3 red, scaled and not, as a shader or bitmap. |
| { |
| uint8_t mask[256]; |
| for (int i = 0; i < 256; i++) { |
| mask[i] = 255-i; |
| } |
| |
| SkBitmap bm; |
| bm.installPixels(SkImageInfo::MakeA8(16,16), mask, 16); |
| |
| SkPaint as_bitmap; |
| as_bitmap.setColor4f({1,0,0,1}, p3.get()); |
| SkSamplingOptions sampling(SkFilterMode::kLinear); |
| |
| SkPaint as_shader; |
| as_shader.setColor4f({1,0,0,1}, p3.get()); |
| as_shader.setShader(bm.makeShader(sampling)); |
| |
| canvas->drawImage(bm.asImage(), 10,10, sampling, &as_bitmap); |
| compare_pixel("A8 sprite bitmap P3 red", |
| canvas, 10,10, |
| {1,0,0,1}, p3.get()); |
| |
| canvas->translate(0, 80); |
| |
| canvas->save(); |
| canvas->translate(10,10); |
| canvas->drawRect({0,0,16,16}, as_shader); |
| canvas->restore(); |
| compare_pixel("A8 sprite shader P3 red", |
| canvas, 10,10, |
| {1,0,0,1}, p3.get()); |
| |
| canvas->translate(0,80); |
| |
| canvas->drawImageRect(bm.asImage(), {10,10,70,70}, sampling, &as_bitmap); |
| compare_pixel("A8 scaled bitmap P3 red", |
| canvas, 10,10, |
| {1,0,0,1}, p3.get()); |
| |
| canvas->translate(0,80); |
| |
| canvas->save(); |
| canvas->translate(10,10); |
| canvas->scale(3.75,3.75); |
| canvas->drawRect({0,0,16,16}, as_shader); |
| canvas->restore(); |
| compare_pixel("A8 scaled shader P3 red", |
| canvas, 10,10, |
| {1,0,0,1}, p3.get()); |
| } |
| |
| // TODO: draw P3 colors more ways |
| } |
| |
| DEF_SIMPLE_GM(p3_ovals, canvas, 450, 320) { |
| auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kDisplayP3); |
| |
| // Test cases that exercise each Op in GrOvalOpFactory.cpp |
| |
| // Draw a circle and check the center (CircleOp) |
| { |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setColor4f({ 1,0,0,1 }, p3.get()); |
| |
| canvas->drawCircle(40, 40, 30, paint); |
| compare_pixel("drawCircle P3 red ", |
| canvas, 40, 40, |
| { 1,0,0,1 }, p3.get()); |
| } |
| |
| canvas->translate(0, 80); |
| |
| // Draw an oval and check the center (EllipseOp) |
| { |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setColor4f({ 1,0,0,1 }, p3.get()); |
| |
| canvas->drawOval({ 20,10,60,70 }, paint); |
| compare_pixel("drawOval P3 red ", |
| canvas, 40, 40, |
| { 1,0,0,1 }, p3.get()); |
| } |
| |
| canvas->translate(0, 80); |
| |
| // Draw a butt-capped dashed circle and check the top of the stroke (ButtCappedDashedCircleOp) |
| { |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setColor4f({ 1,0,0,1 }, p3.get()); |
| paint.setStyle(SkPaint::kStroke_Style); |
| float intervals[] = { 70, 10 }; |
| paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 0)); |
| paint.setStrokeWidth(10); |
| |
| canvas->drawCircle(40, 40, 30, paint); |
| compare_pixel("drawDashedCircle P3 red ", |
| canvas, 40, 10, |
| { 1,0,0,1 }, p3.get()); |
| } |
| |
| canvas->translate(0, 80); |
| |
| // Draw an oval with rotation and check the center (DIEllipseOp) |
| { |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setColor4f({ 1,0,0,1 }, p3.get()); |
| |
| canvas->save(); |
| canvas->translate(40, 40); |
| canvas->rotate(45); |
| canvas->drawOval({ -20,-30,20,30 }, paint); |
| canvas->restore(); |
| compare_pixel("drawRotatedOval P3 red ", |
| canvas, 40, 40, |
| { 1,0,0,1 }, p3.get()); |
| } |
| |
| canvas->translate(0, 80); |
| } |