| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkBitmap.h" |
| #include "include/core/SkBlendMode.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkScalar.h" |
| #include "include/core/SkShader.h" |
| #include "include/core/SkSize.h" |
| #include "include/core/SkString.h" |
| #include "include/core/SkTileMode.h" |
| #include "include/core/SkTypes.h" |
| #include "include/effects/SkGradientShader.h" |
| #include "tools/ToolUtils.h" |
| |
| #define WIDTH 512 |
| #define HEIGHT 1024 |
| |
| namespace skiagm { |
| |
| // Using gradients because GPU doesn't currently have an implementation of SkColorShader (duh!) |
| static sk_sp<SkShader> make_color_shader(SkColor color) { |
| constexpr SkPoint kPts[] = {{0, 0}, {1, 1}}; |
| SkColor colors[] = {color, color}; |
| |
| return SkGradientShader::MakeLinear(kPts, colors, nullptr, 2, SkTileMode::kClamp); |
| } |
| |
| static sk_sp<SkShader> make_solid_shader() { |
| return make_color_shader(SkColorSetARGB(0xFF, 0x42, 0x82, 0x21)); |
| } |
| |
| static sk_sp<SkShader> make_transparent_shader() { |
| return make_color_shader(SkColorSetARGB(0x80, 0x10, 0x70, 0x20)); |
| } |
| |
| static sk_sp<SkShader> make_trans_black_shader() { |
| return make_color_shader(0x0); |
| } |
| |
| // draws a background behind each test rect to see transparency |
| static sk_sp<SkShader> make_bg_shader(int checkSize) { |
| SkBitmap bmp; |
| bmp.allocN32Pixels(2 * checkSize, 2 * checkSize); |
| SkCanvas canvas(bmp); |
| canvas.clear(ToolUtils::color_to_565(0xFF800000)); |
| SkPaint paint; |
| paint.setColor(ToolUtils::color_to_565(0xFF000080)); |
| SkRect rect0 = SkRect::MakeXYWH(0, 0, |
| SkIntToScalar(checkSize), SkIntToScalar(checkSize)); |
| SkRect rect1 = SkRect::MakeXYWH(SkIntToScalar(checkSize), SkIntToScalar(checkSize), |
| SkIntToScalar(checkSize), SkIntToScalar(checkSize)); |
| canvas.drawRect(rect1, paint); |
| canvas.drawRect(rect0, paint); |
| return bmp.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions()); |
| } |
| |
| class ModeColorFilterGM : public GM { |
| public: |
| ModeColorFilterGM() { |
| this->setBGColor(0xFF303030); |
| } |
| |
| protected: |
| SkString onShortName() override { |
| return SkString("modecolorfilters"); |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(WIDTH, HEIGHT); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| // size of rect for each test case |
| constexpr int kRectWidth = 20; |
| constexpr int kRectHeight = 20; |
| |
| constexpr int kCheckSize = 10; |
| |
| if (!fBmpShader) { |
| fBmpShader = make_bg_shader(kCheckSize); |
| } |
| SkPaint bgPaint; |
| bgPaint.setShader(fBmpShader); |
| bgPaint.setBlendMode(SkBlendMode::kSrc); |
| |
| sk_sp<SkShader> shaders[] = { |
| nullptr, // use a paint color instead of a shader |
| make_solid_shader(), |
| make_transparent_shader(), |
| make_trans_black_shader(), |
| }; |
| |
| // used without shader |
| SkColor colors[] = { |
| SkColorSetARGB(0xFF, 0xFF, 0xFF, 0xFF), |
| SkColorSetARGB(0xFF, 0x00, 0x00, 0x00), |
| SkColorSetARGB(0x00, 0x00, 0x00, 0x00), |
| SkColorSetARGB(0xFF, 0x10, 0x20, 0x42), |
| SkColorSetARGB(0xA0, 0x20, 0x30, 0x90), |
| }; |
| |
| // used with shaders |
| SkColor alphas[] = {0xFFFFFFFF, 0x80808080}; |
| |
| const SkBlendMode modes[] = { // currently just doing the Modes expressible as Coeffs |
| SkBlendMode::kClear, |
| SkBlendMode::kSrc, |
| SkBlendMode::kDst, |
| SkBlendMode::kSrcOver, |
| SkBlendMode::kDstOver, |
| SkBlendMode::kSrcIn, |
| SkBlendMode::kDstIn, |
| SkBlendMode::kSrcOut, |
| SkBlendMode::kDstOut, |
| SkBlendMode::kSrcATop, |
| SkBlendMode::kDstATop, |
| SkBlendMode::kXor, |
| SkBlendMode::kPlus, |
| SkBlendMode::kModulate, |
| }; |
| |
| SkPaint paint; |
| int idx = 0; |
| const int kRectsPerRow = std::max(this->getISize().fWidth / kRectWidth, 1); |
| for (size_t cfm = 0; cfm < std::size(modes); ++cfm) { |
| for (size_t cfc = 0; cfc < std::size(colors); ++cfc) { |
| paint.setColorFilter(SkColorFilters::Blend(colors[cfc], modes[cfm])); |
| for (size_t s = 0; s < std::size(shaders); ++s) { |
| paint.setShader(shaders[s]); |
| bool hasShader = nullptr == paint.getShader(); |
| int paintColorCnt = hasShader ? std::size(alphas) : std::size(colors); |
| SkColor* paintColors = hasShader ? alphas : colors; |
| for (int pc = 0; pc < paintColorCnt; ++pc) { |
| paint.setColor(paintColors[pc]); |
| SkScalar x = SkIntToScalar(idx % kRectsPerRow); |
| SkScalar y = SkIntToScalar(idx / kRectsPerRow); |
| SkRect rect = SkRect::MakeXYWH(x * kRectWidth, y * kRectHeight, |
| SkIntToScalar(kRectWidth), |
| SkIntToScalar(kRectHeight)); |
| canvas->saveLayer(&rect, nullptr); |
| canvas->drawRect(rect, bgPaint); |
| canvas->drawRect(rect, paint); |
| canvas->restore(); |
| ++idx; |
| } |
| } |
| } |
| } |
| } |
| |
| private: |
| sk_sp<SkShader> fBmpShader; |
| using INHERITED = GM; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| DEF_GM( return new ModeColorFilterGM; ) |
| |
| } // namespace skiagm |