| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPath.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSurface.h" |
| |
| DEF_SIMPLE_GM(path_huge_crbug_800804, canvas, 50, 600) { |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setStyle(SkPaint::kStroke_Style); |
| |
| // exercise various special-cases (e.g. hairlines or not) |
| const float widths[] = { 0.9f, 1.0f, 1.1f }; |
| |
| SkPath path; |
| for (float w : widths) { |
| paint.setStrokeWidth(w); |
| |
| path.reset(); |
| path.moveTo(-1000,12345678901234567890.f); |
| path.lineTo(10.5f,200); |
| canvas->drawPath(path, paint); |
| |
| path.reset(); |
| path.moveTo(30.5f,400); |
| path.lineTo(1000,-9.8765432109876543210e+19f); |
| canvas->drawPath(path, paint); |
| |
| canvas->translate(3, 0); |
| } |
| } |
| |
| // Test that we can draw into a huge surface ( > 64K ) and still retain paths and antialiasing. |
| DEF_SIMPLE_GM(path_huge_aa, canvas, 200, 200) { |
| auto proc = [](SkCanvas* canvas, int w, int h) { |
| SkAutoCanvasRestore acr(canvas, true); |
| |
| auto surf = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(w, h)); |
| auto can = surf->getCanvas(); |
| |
| SkPaint paint; |
| SkPath path; |
| path.addRoundRect(SkRect::MakeXYWH(4, 4, w - 8, h - 8), 12, 12); |
| |
| canvas->save(); |
| canvas->clipRect(SkRect::MakeXYWH(4, 4, 64, 64)); |
| can->drawPath(path, paint); |
| surf->draw(canvas, 64 - w, 0); |
| canvas->restore(); |
| |
| canvas->translate(80, 0); |
| canvas->save(); |
| canvas->clipRect(SkRect::MakeXYWH(4, 4, 64, 64)); |
| can->clear(0); |
| paint.setAntiAlias(true); |
| can->drawPath(path, paint); |
| surf->draw(canvas, 64 - w, 0); |
| canvas->restore(); |
| }; |
| |
| proc(canvas, 100, 60); |
| canvas->translate(0, 80); |
| proc(canvas, 100 * 1024, 60); |
| } |