out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
uniform mat2 testMatrix2x2; | |
vec4 main() { | |
vec4 f4 = vec4(testMatrix2x2); | |
bool ok = mat2(f4.xyz, 4.0) == mat2(1.0, 2.0, 3.0, 4.0); | |
ok = ok && mat3(f4.xy, f4.zw, f4, f4.x) == mat3(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0); | |
ok = ok && mat4(f4.xy, f4.zwxy, f4.zwx, f4.yz, f4.wxyz, f4.w) == mat4(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0); | |
return ok ? colorGreen : colorRed; | |
} |