| /* | |
| * Copyright 2020 Google LLC. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/GrFinishCallbacks.h" | |
| #include "src/gpu/ganesh/GrGpu.h" | |
| GrFinishCallbacks::GrFinishCallbacks(GrGpu* gpu) : fGpu(gpu) {} | |
| GrFinishCallbacks::~GrFinishCallbacks() { | |
| this->callAll(true); | |
| } | |
| void GrFinishCallbacks::add(GrGpuFinishedProc finishedProc, | |
| GrGpuFinishedContext finishedContext) { | |
| SkASSERT(finishedProc); | |
| FinishCallback callback; | |
| callback.fCallback = finishedProc; | |
| callback.fContext = finishedContext; | |
| callback.fFence = fGpu->insertFence(); | |
| fCallbacks.push_back(callback); | |
| } | |
| void GrFinishCallbacks::check() { | |
| // Bail after the first unfinished sync since we expect they signal in the order inserted. | |
| while (!fCallbacks.empty() && fGpu->waitFence(fCallbacks.front().fFence)) { | |
| // While we are processing a proc we need to make sure to remove it from the callback list | |
| // before calling it. This is because the client could trigger a call (e.g. calling | |
| // flushAndSubmit(/*sync=*/true)) that has us process the finished callbacks. We also must | |
| // process deleting the fence before a client may abandon the context. | |
| auto finishCallback = fCallbacks.front(); | |
| fGpu->deleteFence(finishCallback.fFence); | |
| fCallbacks.pop_front(); | |
| finishCallback.fCallback(finishCallback.fContext); | |
| } | |
| } | |
| void GrFinishCallbacks::callAll(bool doDelete) { | |
| while (!fCallbacks.empty()) { | |
| // While we are processing a proc we need to make sure to remove it from the callback list | |
| // before calling it. This is because the client could trigger a call (e.g. calling | |
| // flushAndSubmit(/*sync=*/true)) that has us process the finished callbacks. We also must | |
| // process deleting the fence before a client may abandon the context. | |
| auto finishCallback = fCallbacks.front(); | |
| if (doDelete) { | |
| fGpu->deleteFence(finishCallback.fFence); | |
| } | |
| fCallbacks.pop_front(); | |
| finishCallback.fCallback(finishCallback.fContext); | |
| } | |
| } |