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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_FactoryFunctions_DEFINED
#define skgpu_graphite_FactoryFunctions_DEFINED
#include "include/core/SkBlendMode.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSpan.h"
#include "include/effects/SkRuntimeEffect.h"
namespace skgpu::graphite {
class PrecompileBase;
class PrecompileBlender;
class PrecompileColorFilter;
class PrecompileImageFilter;
class PrecompileMaskFilter;
class PrecompileShader;
// All of these factory functions will be moved elsewhere once the pre-compile API becomes public
namespace PrecompileShaders {
// ??
SK_API sk_sp<PrecompileShader> YUVImage();
} // namespace PrecompileShaders
// TODO: For all of the PrecompileImageFilter factories, should we have a CropRect parameter or
// have clients explicitly create a crop PrecompileImageFilter?
// Note: In order to make analysis more tractable we don't allow options for the internals of an
// ImageFilter nor in the structure of the DAG.
namespace PrecompileImageFilters {
// This is the Precompile correlate to SkImageFilters::Arithmetic
SK_API sk_sp<PrecompileImageFilter> Arithmetic(sk_sp<PrecompileImageFilter> background,
sk_sp<PrecompileImageFilter> foreground);
// This is the Precompile correlate to SkImageFilters::Blend(SkBlendMode, ...)
SK_API sk_sp<PrecompileImageFilter> Blend(SkBlendMode bm,
sk_sp<PrecompileImageFilter> background,
sk_sp<PrecompileImageFilter> foreground);
// This is the Precompile correlate to SkImageFilters::Blend(sk_sp<SkBlender>, ...)
SK_API sk_sp<PrecompileImageFilter> Blend(sk_sp<PrecompileBlender> blender,
sk_sp<PrecompileImageFilter> background,
sk_sp<PrecompileImageFilter> foreground);
// This is the Precompile correlate to the two SkImageFilters::Blur factories
SK_API sk_sp<PrecompileImageFilter> Blur(sk_sp<PrecompileImageFilter> input);
// This is the Precompile correlate to SkImageFilters::ColorFilter.
SK_API sk_sp<PrecompileImageFilter> ColorFilter(sk_sp<PrecompileColorFilter> colorFilter,
sk_sp<PrecompileImageFilter> input);
// This is the Precompile correlate to SkImageFilters::DisplacementMap
SK_API sk_sp<PrecompileImageFilter> DisplacementMap(sk_sp<PrecompileImageFilter> input);
// This is the Precompile correlate to all of SkImageFilters::
// DistantLitDiffuse, PointLitDiffuse, SpotLitDiffuse
// DistantLitSpecular, PointLitSpecular, SpotLitSpecular
SK_API sk_sp<PrecompileImageFilter> Lighting(sk_sp<PrecompileImageFilter> input);
// This is the Precompile correlate to SkImageFilters::MatrixConvolution
SK_API sk_sp<PrecompileImageFilter> MatrixConvolution(sk_sp<PrecompileImageFilter> input);
// This is the Precompile correlate to SkImageFilters::Erode and SkImageFilters::Dilate
SK_API sk_sp<PrecompileImageFilter> Morphology(sk_sp<PrecompileImageFilter> input);
} // namespace PrecompileImageFilters
//--------------------------------------------------------------------------------------------------
// Initially this will go next to SkMaskFilter in include/core/SkMaskFilter.h but the
// SkMaskFilter::MakeBlur factory should be split out or removed. This namespace will follow
// where ever that factory goes.
namespace PrecompileMaskFilters {
// TODO: change SkMaskFilter::MakeBlur to match this and SkImageFilters::Blur (skbug.com/13441)
SK_API sk_sp<PrecompileMaskFilter> Blur();
} // namespace PrecompileMaskFilters
//--------------------------------------------------------------------------------------------------
// Object that allows passing a SkPrecompileShader, SkPrecompileColorFilter or
// SkPrecompileBlender as a child
//
// This will moved to be on SkRuntimeEffect
class PrecompileChildPtr {
public:
PrecompileChildPtr() = default;
PrecompileChildPtr(sk_sp<PrecompileShader>);
PrecompileChildPtr(sk_sp<PrecompileColorFilter>);
PrecompileChildPtr(sk_sp<PrecompileBlender>);
// Asserts that the SkPrecompileBase is either null, or one of the legal derived types
PrecompileChildPtr(sk_sp<PrecompileBase>);
std::optional<SkRuntimeEffect::ChildType> type() const;
PrecompileShader* shader() const;
PrecompileColorFilter* colorFilter() const;
PrecompileBlender* blender() const;
PrecompileBase* base() const { return fChild.get(); }
private:
sk_sp<PrecompileBase> fChild;
};
using PrecompileChildOptions = SkSpan<const PrecompileChildPtr>;
// TODO: the precompile RuntimeEffects are handling their child options different from the
// rest of the precompile system!
// These will move to be on SkRuntimeEffect to parallel makeShader, makeColorFilter and
// makeBlender
sk_sp<PrecompileShader> MakePrecompileShader(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions = {});
sk_sp<PrecompileColorFilter> MakePrecompileColorFilter(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions = {});
sk_sp<PrecompileBlender> MakePrecompileBlender(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions = {});
} // namespace skgpu::graphite
#endif // skgpu_graphite_FactoryFunctions_DEFINED