| /* |
| * Copyright 2021 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrStrokeFixedCountTessellator_DEFINED |
| #define GrStrokeFixedCountTessellator_DEFINED |
| |
| #include "src/gpu/GrVertexChunkArray.h" |
| #include "src/gpu/tessellate/GrStrokeTessellator.h" |
| |
| // Renders strokes as fixed-count triangle strip instances. Any extra triangles not needed by the |
| // instance are emitted as degenerate triangles. |
| class GrStrokeFixedCountTessellator : public GrStrokeTessellator { |
| public: |
| GrStrokeFixedCountTessellator(ShaderFlags, const SkMatrix&, PathStrokeList*, |
| std::array<float,2> matrixMinMaxScales, |
| const SkRect& strokeCullBounds); |
| |
| void prepare(GrMeshDrawOp::Target*, int totalCombinedVerbCnt) override; |
| void draw(GrOpFlushState*) const override; |
| |
| private: |
| GrVertexChunkArray fInstanceChunks; |
| int fFixedVertexCount = 0; |
| }; |
| |
| #endif |