blob: ace0311922fb9744d4db68ac84b2792d45db758f [file] [log] [blame]
/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/glsl/GrGLSLUniformHandler.h"
#include "src/gpu/glsl/GrGLSL.h"
#include "src/gpu/glsl/GrGLSLShaderBuilder.h"
void GrGLSLUniformHandler::writeUniformMappings(GrFragmentProcessor* owner,
GrGLSLShaderBuilder* b) {
for (int i = this->numUniforms() - 1; i >= 0; i--) {
UniformInfo& u = this->uniform(i);
if (u.fOwner == owner) {
u.fVisibility |= kVertex_GrShaderFlag;
b->codeAppendf("%s %s = %s;\n", GrGLSLTypeString(u.fVariable.getType()),
u.fRawName.c_str(), u.fVariable.getName().c_str());
}
}
}