| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 testInputs; |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 _0_v = _uniforms.testInputs; |
| float _1_x = _0_v.x; |
| float _2_y = _0_v.y; |
| float _3_z = _0_v.z; |
| float _4_w = _0_v.w; |
| float4 a = float4(_1_x, _2_y, _3_z, _4_w); |
| |
| _out.sk_FragColor = all(a == float4(-1.25, 0.0, 0.75, 2.25)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |