blob: 3d8f8ab2a213d36c2e1bf0d05fd1ca6d398a0b85 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorRed;
uniform vec4 colorGreen;
struct S {
float x;
int y;
};
S returns_a_struct() {
S s;
s.x = 1.0;
s.y = 2;
return s;
}
float accepts_a_struct(S s) {
return s.x + float(s.y);
}
void modifies_a_struct(inout S s) {
s.x++;
s.y++;
}
vec4 main() {
S s = returns_a_struct();
float x = accepts_a_struct(s);
modifies_a_struct(s);
bool valid = (x == 3.0 && s.x == 2.0) && s.y == 3;
return valid ? colorGreen : colorRed;
}