blob: 755f3d9b64ceecdcb0f6f5437866f9e6b3a9aed4 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
int i = int(sqrt(1.0));
i * int(int(i = 3));
_out.sk_FragColor.x = 3.0;
return _out;
}