blob: ab4bb558013cac6727b31b786d1106402c9d6f59 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
float x = 1.0;
float y = 2.0;
int z = 3;
x = 2.0;
y = 0.5;
z = 8;
x += 12.0;
x -= 12.0;
x *= (y /= 10.0);
z |= 0;
z &= -1;
z ^= 0;
z >>= 2;
z <<= 4;
z %= 5;
x = 6.0;
y = 6.0;
z = 6;
return colorGreen;
}