blob: 973b430ac25a09f53debe72dbb491454d6af5c08 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float x = 1.0;
float y = 2.0;
x = 2.0;
y = 0.5;
bool c = sqrt(2.0) > 2.0;
bool d = true != c;
bool e = c;
x += 12.0;
x -= 12.0;
x *= (y /= 10.0);
x = 6.0;
y = (float(c) * float(d)) * float(e);
y = 6.0;
_out.sk_FragColor = _uniforms.colorGreen;
return _out;
}