blob: 1376e8610899366c13fa599c688cd4cde30d55dc [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
float x = 1.0;
float y = 2.0;
x = 2.0;
y = 0.5;
bool c = sqrt(2.0) > 2.0;
bool d = true ^^ c;
bool e = c;
x += 12.0;
x -= 12.0;
x *= (y /= 10.0);
x = 6.0;
y = (float(c) * float(d)) * float(e);
y = 6.0;
return colorGreen;
}