blob: 4092f2424a5b9b8809e4abb3866fb9256e1f4ce8 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct sksl_synthetic_uniforms {
float u_skRTHeight;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant sksl_synthetic_uniforms& _anonInterface0 [[buffer(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = float4(_fragCoord.x, _anonInterface0.u_skRTHeight - _fragCoord.y, 0.0, _fragCoord.w).y / _globals.sk_Height;
return _out;
}