blob: cdfe19f27b52bea2bfbe9b6c75eea97dd864fb7c [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorRed;
uniform vec4 colorGreen;
uniform vec4 colorWhite;
uniform vec4 colorBlack;
void setToColorBlack(out vec4 x) {
x = colorBlack;
}
vec4 main() {
vec4 a;
vec4 b;
vec4 c;
vec4 d;
(b = colorRed , c = colorGreen);
a = (setToColorBlack(d) , colorWhite);
a *= a;
b *= b;
c *= c;
d *= d;
return ((a == colorWhite && b == colorRed) && c == colorGreen) && d == colorBlack ? colorGreen : colorRed;
}