#version 110 | |
uniform sampler1D one; | |
uniform sampler2D two; | |
void main() { | |
vec4 a = texture1D(one, 0.0); | |
vec4 b = texture2D(two, vec2(0.0)); | |
vec4 c = texture1DProj(one, vec2(0.0)); | |
vec4 d = texture2DProj(two, vec3(0.0)); | |
gl_FragColor = vec4(a.x, b.x, c.x, d.x); | |
} |