blob: 46d26302707414a262b010cc6249dd87c1771da8 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTextureOp.h"
#include "GrAppliedClip.h"
#include "GrCaps.h"
#include "GrDrawOpTest.h"
#include "GrGeometryProcessor.h"
#include "GrMeshDrawOp.h"
#include "GrOpFlushState.h"
#include "GrQuad.h"
#include "GrResourceProvider.h"
#include "GrShaderCaps.h"
#include "GrTexture.h"
#include "GrTexturePriv.h"
#include "GrTextureProxy.h"
#include "SkGr.h"
#include "SkMathPriv.h"
#include "SkPoint.h"
#include "SkPoint3.h"
#include "glsl/GrGLSLColorSpaceXformHelper.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLVarying.h"
#include "glsl/GrGLSLVertexGeoBuilder.h"
namespace {
/**
* Geometry Processor that draws a texture modulated by a vertex color (though, this is meant to be
* the same value across all vertices of a quad and uses flat interpolation when available). This is
* used by TextureOp below.
*/
class TextureGeometryProcessor : public GrGeometryProcessor {
public:
struct Vertex {
SkPoint fPosition;
SkPoint fTextureCoords;
GrColor fColor;
};
struct AAVertex {
SkPoint fPosition;
SkPoint fTextureCoords;
SkPoint3 fEdges[4];
GrColor fColor;
};
struct MultiTextureVertex {
SkPoint fPosition;
int fTextureIdx;
SkPoint fTextureCoords;
GrColor fColor;
};
struct AAMultiTextureVertex {
SkPoint fPosition;
int fTextureIdx;
SkPoint fTextureCoords;
SkPoint3 fEdges[4];
GrColor fColor;
};
// Maximum number of textures supported by this op. Must also be checked against the caps
// limit. These numbers were based on some limited experiments on a HP Z840 and Pixel XL 2016
// and could probably use more tuning.
#ifdef SK_BUILD_FOR_ANDROID
static constexpr int kMaxTextures = 4;
#else
static constexpr int kMaxTextures = 8;
#endif
static int SupportsMultitexture(const GrShaderCaps& caps) {
return caps.integerSupport() && caps.maxFragmentSamplers() > 1;
}
static sk_sp<GrGeometryProcessor> Make(sk_sp<GrTextureProxy> proxies[], int proxyCnt,
sk_sp<GrColorSpaceXform> csxf, bool coverageAA,
const GrSamplerState::Filter filters[],
const GrShaderCaps& caps) {
// We use placement new to avoid always allocating space for kMaxTextures TextureSampler
// instances.
int samplerCnt = NumSamplersToUse(proxyCnt, caps);
size_t size = sizeof(TextureGeometryProcessor) + sizeof(TextureSampler) * (samplerCnt - 1);
void* mem = GrGeometryProcessor::operator new(size);
return sk_sp<TextureGeometryProcessor>(new (mem) TextureGeometryProcessor(
proxies, proxyCnt, samplerCnt, std::move(csxf), coverageAA, filters, caps));
}
~TextureGeometryProcessor() override {
int cnt = this->numTextureSamplers();
for (int i = 1; i < cnt; ++i) {
fSamplers[i].~TextureSampler();
}
}
const char* name() const override { return "TextureGeometryProcessor"; }
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get()));
b->add32(static_cast<uint32_t>(this->usesCoverageEdgeAA()));
}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
class GLSLProcessor : public GrGLSLGeometryProcessor {
public:
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
FPCoordTransformIter&& transformIter) override {
const auto& textureGP = proc.cast<TextureGeometryProcessor>();
this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
if (fColorSpaceXformHelper.isValid()) {
fColorSpaceXformHelper.setData(pdman, textureGP.fColorSpaceXform.get());
}
}
private:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const auto& textureGP = args.fGP.cast<TextureGeometryProcessor>();
fColorSpaceXformHelper.emitCode(
args.fUniformHandler, textureGP.fColorSpaceXform.get());
args.fVaryingHandler->setNoPerspective();
args.fVaryingHandler->emitAttributes(textureGP);
this->writeOutputPosition(args.fVertBuilder, gpArgs, textureGP.fPositions.fName);
this->emitTransforms(args.fVertBuilder,
args.fVaryingHandler,
args.fUniformHandler,
textureGP.fTextureCoords.asShaderVar(),
args.fFPCoordTransformHandler);
if (args.fShaderCaps->preferFlatInterpolation()) {
args.fVaryingHandler->addFlatPassThroughAttribute(&textureGP.fColors,
args.fOutputColor);
} else {
args.fVaryingHandler->addPassThroughAttribute(&textureGP.fColors,
args.fOutputColor);
}
args.fFragBuilder->codeAppend("float2 texCoord;");
args.fVaryingHandler->addPassThroughAttribute(&textureGP.fTextureCoords,
"texCoord");
if (textureGP.numTextureSamplers() > 1) {
SkASSERT(args.fShaderCaps->integerSupport());
args.fFragBuilder->codeAppend("int texIdx;");
if (args.fShaderCaps->flatInterpolationSupport()) {
args.fVaryingHandler->addFlatPassThroughAttribute(&textureGP.fTextureIdx,
"texIdx");
} else {
args.fVaryingHandler->addPassThroughAttribute(&textureGP.fTextureIdx,
"texIdx");
}
args.fFragBuilder->codeAppend("switch (texIdx) {");
for (int i = 0; i < textureGP.numTextureSamplers(); ++i) {
args.fFragBuilder->codeAppendf("case %d: %s = ", i, args.fOutputColor);
args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
args.fTexSamplers[i],
"texCoord",
kFloat2_GrSLType,
&fColorSpaceXformHelper);
args.fFragBuilder->codeAppend("; break;");
}
args.fFragBuilder->codeAppend("}");
} else {
args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
args.fTexSamplers[0],
"texCoord",
kFloat2_GrSLType,
&fColorSpaceXformHelper);
}
args.fFragBuilder->codeAppend(";");
if (textureGP.usesCoverageEdgeAA()) {
const char* aaDistName = nullptr;
// When interpolation is innacurate we perform the evaluation of the edge
// equations in the fragment shader rather than interpolating values computed
// in the vertex shader.
if (!args.fShaderCaps->interpolantsAreInaccurate()) {
GrGLSLVarying aaDistVarying(kFloat4_GrSLType,
GrGLSLVarying::Scope::kVertToFrag);
args.fVaryingHandler->addVarying("aaDists", &aaDistVarying);
args.fVertBuilder->codeAppendf(
R"(%s = float4(dot(aaEdge0.xy, %s.xy) + aaEdge0.z,
dot(aaEdge1.xy, %s.xy) + aaEdge1.z,
dot(aaEdge2.xy, %s.xy) + aaEdge2.z,
dot(aaEdge3.xy, %s.xy) + aaEdge3.z);)",
aaDistVarying.vsOut(), textureGP.fPositions.fName,
textureGP.fPositions.fName, textureGP.fPositions.fName,
textureGP.fPositions.fName);
aaDistName = aaDistVarying.fsIn();
} else {
GrGLSLVarying aaEdgeVarying[4]{
{kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag},
{kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag},
{kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag},
{kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag}
};
for (int i = 0; i < 4; ++i) {
SkString name;
name.printf("aaEdge%d", i);
args.fVaryingHandler->addVarying(name.c_str(), &aaEdgeVarying[i]);
args.fVertBuilder->codeAppendf(
"%s = aaEdge%d;", aaEdgeVarying[i].vsOut(), i);
}
args.fFragBuilder->codeAppendf(
R"(float4 aaDists = float4(dot(%s.xy, sk_FragCoord.xy) + %s.z,
dot(%s.xy, sk_FragCoord.xy) + %s.z,
dot(%s.xy, sk_FragCoord.xy) + %s.z,
dot(%s.xy, sk_FragCoord.xy) + %s.z);)",
aaEdgeVarying[0].fsIn(), aaEdgeVarying[0].fsIn(),
aaEdgeVarying[1].fsIn(), aaEdgeVarying[1].fsIn(),
aaEdgeVarying[2].fsIn(), aaEdgeVarying[2].fsIn(),
aaEdgeVarying[3].fsIn(), aaEdgeVarying[3].fsIn());
aaDistName = "aaDists";
}
args.fFragBuilder->codeAppendf(
"float mindist = min(min(%s.x, %s.y), min(%s.z, %s.w));",
aaDistName, aaDistName, aaDistName, aaDistName);
args.fFragBuilder->codeAppendf("%s = float4(clamp(mindist, 0, 1));",
args.fOutputCoverage);
} else {
args.fFragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
}
}
GrGLSLColorSpaceXformHelper fColorSpaceXformHelper;
};
return new GLSLProcessor;
}
bool usesCoverageEdgeAA() const { return SkToBool(fAAEdges[0].isInitialized()); }
private:
// This exists to reduce the number of shaders generated. It does some rounding of sampler
// counts.
static int NumSamplersToUse(int numRealProxies, const GrShaderCaps& caps) {
SkASSERT(numRealProxies > 0 && numRealProxies <= kMaxTextures &&
numRealProxies <= caps.maxFragmentSamplers());
if (1 == numRealProxies) {
return 1;
}
if (numRealProxies <= 4) {
return 4;
}
// Round to the next power of 2 and then clamp to kMaxTextures and the max allowed by caps.
return SkTMin(SkNextPow2(numRealProxies), SkTMin(kMaxTextures, caps.maxFragmentSamplers()));
}
TextureGeometryProcessor(sk_sp<GrTextureProxy> proxies[], int proxyCnt, int samplerCnt,
sk_sp<GrColorSpaceXform> csxf, bool coverageAA,
const GrSamplerState::Filter filters[], const GrShaderCaps& caps)
: INHERITED(kTextureGeometryProcessor_ClassID), fColorSpaceXform(std::move(csxf)) {
SkASSERT(proxyCnt > 0 && samplerCnt >= proxyCnt);
fPositions = this->addVertexAttrib("position", kFloat2_GrVertexAttribType);
fSamplers[0].reset(std::move(proxies[0]), filters[0]);
this->addTextureSampler(&fSamplers[0]);
for (int i = 1; i < proxyCnt; ++i) {
// This class has one sampler built in, the rest come from memory this processor was
// placement-newed into and so haven't been constructed.
new (&fSamplers[i]) TextureSampler(std::move(proxies[i]), filters[i]);
this->addTextureSampler(&fSamplers[i]);
}
if (samplerCnt > 1) {
// Here we initialize any extra samplers by repeating the last one samplerCnt - proxyCnt
// times.
GrTextureProxy* dupeProxy = fSamplers[proxyCnt - 1].proxy();
for (int i = proxyCnt; i < samplerCnt; ++i) {
new (&fSamplers[i]) TextureSampler(sk_ref_sp(dupeProxy), filters[proxyCnt - 1]);
this->addTextureSampler(&fSamplers[i]);
}
SkASSERT(caps.integerSupport());
fTextureIdx = this->addVertexAttrib("textureIdx", kInt_GrVertexAttribType);
}
fTextureCoords = this->addVertexAttrib("textureCoords", kFloat2_GrVertexAttribType);
if (coverageAA) {
fAAEdges[0] = this->addVertexAttrib("aaEdge0", kFloat3_GrVertexAttribType);
fAAEdges[1] = this->addVertexAttrib("aaEdge1", kFloat3_GrVertexAttribType);
fAAEdges[2] = this->addVertexAttrib("aaEdge2", kFloat3_GrVertexAttribType);
fAAEdges[3] = this->addVertexAttrib("aaEdge3", kFloat3_GrVertexAttribType);
}
fColors = this->addVertexAttrib("color", kUByte4_norm_GrVertexAttribType);
}
Attribute fPositions;
Attribute fTextureIdx;
Attribute fTextureCoords;
Attribute fColors;
Attribute fAAEdges[4];
sk_sp<GrColorSpaceXform> fColorSpaceXform;
TextureSampler fSamplers[1];
typedef GrGeometryProcessor INHERITED;
};
namespace {
// This is a class soley so it can be partially specialized (functions cannot be).
template<GrAA, typename Vertex> class VertexAAHandler;
template<typename Vertex> class VertexAAHandler<GrAA::kNo, Vertex> {
public:
static void AssignPositionsAndTexCoords(Vertex* vertices, const GrQuad& quad,
const SkRect& texRect) {
vertices[0].fPosition = quad.point(0);
vertices[0].fTextureCoords = {texRect.fLeft, texRect.fTop};
vertices[1].fPosition = quad.point(1);
vertices[1].fTextureCoords = {texRect.fLeft, texRect.fBottom};
vertices[2].fPosition = quad.point(2);
vertices[2].fTextureCoords = {texRect.fRight, texRect.fTop};
vertices[3].fPosition = quad.point(3);
vertices[3].fTextureCoords = {texRect.fRight, texRect.fBottom};
}
};
template<typename Vertex> class VertexAAHandler<GrAA::kYes, Vertex> {
public:
static void AssignPositionsAndTexCoords(Vertex* vertices, const GrQuad& quad,
const SkRect& texRect) {
// We compute the four edge equations for quad, then outset them and compute a new quad
// as the intersection points of the outset edges.
// GrQuad is in tristip order but we want the points to be in a fan order, so swap 2 and 3.
Sk4f xs(quad.point(0).fX, quad.point(1).fX, quad.point(3).fX, quad.point(2).fX);
Sk4f ys(quad.point(0).fY, quad.point(1).fY, quad.point(3).fY, quad.point(2).fY);
Sk4f xsrot = SkNx_shuffle<1, 2, 3, 0>(xs);
Sk4f ysrot = SkNx_shuffle<1, 2, 3, 0>(ys);
Sk4f normXs = ysrot - ys;
Sk4f normYs = xs - xsrot;
Sk4f ds = xsrot * ys - ysrot * xs;
Sk4f invNormLengths = (normXs * normXs + normYs * normYs).rsqrt();
float test = normXs[0] * xs[2] + normYs[0] * ys[2] + ds[0];
// Make sure the edge equations have their normals facing into the quad in device space
if (test < 0) {
invNormLengths = -invNormLengths;
}
normXs *= invNormLengths;
normYs *= invNormLengths;
ds *= invNormLengths;
// Here is the bloat. This makes our edge equations compute coverage without requiring a
// half pixel offset and is also used to compute the bloated quad that will cover all
// pixels.
ds += Sk4f(0.5f);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
vertices[j].fEdges[i].fX = normXs[i];
vertices[j].fEdges[i].fY = normYs[i];
vertices[j].fEdges[i].fZ = ds[i];
}
}
// Reverse the process to compute the points of the bloated quad from the edge equations.
// This time the inputs don't have 1s as their third coord and we want to homogenize rather
// than normalize the output since we need a GrQuad with 2D points.
xsrot = SkNx_shuffle<3, 0, 1, 2>(normXs);
ysrot = SkNx_shuffle<3, 0, 1, 2>(normYs);
Sk4f dsrot = SkNx_shuffle<3, 0, 1, 2>(ds);
xs = ysrot * ds - normYs * dsrot;
ys = normXs * dsrot - xsrot * ds;
ds = xsrot * normYs - ysrot * normXs;
ds = ds.invert();
xs *= ds;
ys *= ds;
// Go back to tri strip order when writing out the bloated quad to vertex positions.
vertices[0].fPosition = {xs[0], ys[0]};
vertices[1].fPosition = {xs[1], ys[1]};
vertices[3].fPosition = {xs[2], ys[2]};
vertices[2].fPosition = {xs[3], ys[3]};
AssignTexCoords(vertices, quad, texRect);
}
private:
static void AssignTexCoords(Vertex* vertices, const GrQuad& quad, const SkRect& tex) {
SkMatrix q = SkMatrix::MakeAll(quad.point(0).fX, quad.point(1).fX, quad.point(2).fX,
quad.point(0).fY, quad.point(1).fY, quad.point(2).fY,
1.f, 1.f, 1.f);
SkMatrix qinv;
if (!q.invert(&qinv)) {
return;
}
SkMatrix t = SkMatrix::MakeAll(tex.fLeft, tex.fLeft, tex.fRight,
tex.fTop, tex.fBottom, tex.fTop,
1.f, 1.f, 1.f);
SkMatrix map;
map.setConcat(t, qinv);
SkMatrixPriv::MapPointsWithStride(map, &vertices[0].fTextureCoords, sizeof(Vertex),
&vertices[0].fPosition, sizeof(Vertex), 4);
}
};
template <typename Vertex, bool IsMultiTex> struct TexIdAssigner;
template <typename Vertex> struct TexIdAssigner<Vertex, true> {
static void Assign(Vertex* vertices, int textureIdx) {
vertices[0].fTextureIdx = textureIdx;
vertices[1].fTextureIdx = textureIdx;
vertices[2].fTextureIdx = textureIdx;
vertices[3].fTextureIdx = textureIdx;
}
};
template <typename Vertex> struct TexIdAssigner<Vertex, false> {
static void Assign(Vertex* vertices, int textureIdx) {}
};
} // anonymous namespace
template <typename Vertex, bool IsMultiTex, GrAA AA>
static void tessellate_quad(const GrQuad& devQuad, const SkRect& srcRect, GrColor color,
GrSurfaceOrigin origin, Vertex* vertices, SkScalar iw, SkScalar ih,
int textureIdx) {
SkRect texRect = {
iw * srcRect.fLeft,
ih * srcRect.fTop,
iw * srcRect.fRight,
ih * srcRect.fBottom
};
if (origin == kBottomLeft_GrSurfaceOrigin) {
texRect.fTop = 1.f - texRect.fTop;
texRect.fBottom = 1.f - texRect.fBottom;
}
VertexAAHandler<AA, Vertex>::AssignPositionsAndTexCoords(vertices, devQuad, texRect);
vertices[0].fColor = color;
vertices[1].fColor = color;
vertices[2].fColor = color;
vertices[3].fColor = color;
TexIdAssigner<Vertex, IsMultiTex>::Assign(vertices, textureIdx);
}
/**
* Op that implements GrTextureOp::Make. It draws textured quads. Each quad can modulate against a
* the texture by color. The blend with the destination is always src-over. The edges are non-AA.
*/
class TextureOp final : public GrMeshDrawOp {
public:
static std::unique_ptr<GrDrawOp> Make(sk_sp<GrTextureProxy> proxy,
GrSamplerState::Filter filter, GrColor color,
const SkRect& srcRect, const SkRect& dstRect,
GrAAType aaType, const SkMatrix& viewMatrix,
sk_sp<GrColorSpaceXform> csxf, bool allowSRBInputs) {
return std::unique_ptr<GrDrawOp>(new TextureOp(std::move(proxy), filter, color, srcRect,
dstRect, aaType, viewMatrix, std::move(csxf),
allowSRBInputs));
}
~TextureOp() override {
if (fFinalized) {
auto proxies = this->proxies();
for (int i = 0; i < fProxyCnt; ++i) {
proxies[i]->completedRead();
}
if (fProxyCnt > 1) {
delete[] reinterpret_cast<const char*>(proxies);
}
} else {
SkASSERT(1 == fProxyCnt);
fProxy0->unref();
}
}
const char* name() const override { return "TextureOp"; }
void visitProxies(const VisitProxyFunc& func) const override {
auto proxies = this->proxies();
for (int i = 0; i < fProxyCnt; ++i) {
func(proxies[i]);
}
}
SkString dumpInfo() const override {
SkString str;
str.appendf("AllowSRGBInputs: %d\n", fAllowSRGBInputs);
str.appendf("# draws: %d\n", fDraws.count());
auto proxies = this->proxies();
for (int i = 0; i < fProxyCnt; ++i) {
str.appendf("Proxy ID %d: %d, Filter: %d\n", i, proxies[i]->uniqueID().asUInt(),
static_cast<int>(this->filters()[i]));
}
for (int i = 0; i < fDraws.count(); ++i) {
const Draw& draw = fDraws[i];
str.appendf(
"%d: Color: 0x%08x, ProxyIdx: %d, TexRect [L: %.2f, T: %.2f, R: %.2f, B: %.2f] "
"Quad [(%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f)]\n",
i, draw.fColor, draw.fTextureIdx, draw.fSrcRect.fLeft, draw.fSrcRect.fTop,
draw.fSrcRect.fRight, draw.fSrcRect.fBottom, draw.fQuad.points()[0].fX,
draw.fQuad.points()[0].fY, draw.fQuad.points()[1].fX, draw.fQuad.points()[1].fY,
draw.fQuad.points()[2].fX, draw.fQuad.points()[2].fY, draw.fQuad.points()[3].fX,
draw.fQuad.points()[3].fY);
}
str += INHERITED::dumpInfo();
return str;
}
RequiresDstTexture finalize(const GrCaps& caps, const GrAppliedClip* clip,
GrPixelConfigIsClamped dstIsClamped) override {
SkASSERT(!fFinalized);
SkASSERT(1 == fProxyCnt);
fFinalized = true;
fProxy0->addPendingRead();
fProxy0->unref();
return RequiresDstTexture::kNo;
}
FixedFunctionFlags fixedFunctionFlags() const override {
return this->aaType() == GrAAType::kMSAA ? FixedFunctionFlags::kUsesHWAA
: FixedFunctionFlags::kNone;
}
DEFINE_OP_CLASS_ID
private:
// This is used in a heursitic for choosing a code path. We don't care what happens with
// really large rects, infs, nans, etc.
#if defined(__clang__) && (__clang_major__ * 1000 + __clang_minor__) >= 3007
__attribute__((no_sanitize("float-cast-overflow")))
#endif
size_t RectSizeAsSizeT(const SkRect& rect) {;
return static_cast<size_t>(SkTMax(rect.width(), 1.f) * SkTMax(rect.height(), 1.f));
}
static constexpr int kMaxTextures = TextureGeometryProcessor::kMaxTextures;
TextureOp(sk_sp<GrTextureProxy> proxy, GrSamplerState::Filter filter, GrColor color,
const SkRect& srcRect, const SkRect& dstRect, GrAAType aaType,
const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> csxf, bool allowSRGBInputs)
: INHERITED(ClassID())
, fColorSpaceXform(std::move(csxf))
, fProxy0(proxy.release())
, fFilter0(filter)
, fProxyCnt(1)
, fAAType(static_cast<unsigned>(aaType))
, fFinalized(0)
, fAllowSRGBInputs(allowSRGBInputs ? 1 : 0) {
SkASSERT(aaType != GrAAType::kMixedSamples);
Draw& draw = fDraws.push_back();
draw.fSrcRect = srcRect;
draw.fTextureIdx = 0;
draw.fColor = color;
draw.fQuad.setFromMappedRect(dstRect, viewMatrix);
SkRect bounds;
bounds.setBounds(draw.fQuad.points(), 4);
this->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
fMaxApproxDstPixelArea = RectSizeAsSizeT(bounds);
}
void onPrepareDraws(Target* target) override {
sk_sp<GrTextureProxy> proxiesSPs[kMaxTextures];
auto proxies = this->proxies();
auto filters = this->filters();
for (int i = 0; i < fProxyCnt; ++i) {
if (!proxies[i]->instantiate(target->resourceProvider())) {
return;
}
proxiesSPs[i] = sk_ref_sp(proxies[i]);
}
bool coverageAA = GrAAType::kCoverage == this->aaType();
sk_sp<GrGeometryProcessor> gp =
TextureGeometryProcessor::Make(proxiesSPs, fProxyCnt, std::move(fColorSpaceXform),
coverageAA, filters, *target->caps().shaderCaps());
GrPipeline::InitArgs args;
args.fProxy = target->proxy();
args.fCaps = &target->caps();
args.fResourceProvider = target->resourceProvider();
args.fFlags = 0;
if (fAllowSRGBInputs) {
args.fFlags |= GrPipeline::kAllowSRGBInputs_Flag;
}
if (GrAAType::kMSAA == this->aaType()) {
args.fFlags |= GrPipeline::kHWAntialias_Flag;
}
const GrPipeline* pipeline = target->allocPipeline(args, GrProcessorSet::MakeEmptySet(),
target->detachAppliedClip());
int vstart;
const GrBuffer* vbuffer;
void* vdata = target->makeVertexSpace(gp->getVertexStride(), 4 * fDraws.count(), &vbuffer,
&vstart);
if (!vdata) {
SkDebugf("Could not allocate vertices\n");
return;
}
if (1 == fProxyCnt) {
GrSurfaceOrigin origin = proxies[0]->origin();
GrTexture* texture = proxies[0]->priv().peekTexture();
float iw = 1.f / texture->width();
float ih = 1.f / texture->height();
if (coverageAA) {
SkASSERT(gp->getVertexStride() == sizeof(TextureGeometryProcessor::AAVertex));
auto vertices = static_cast<TextureGeometryProcessor::AAVertex*>(vdata);
for (int i = 0; i < fDraws.count(); ++i) {
tessellate_quad<TextureGeometryProcessor::AAVertex, false, GrAA::kYes>(
fDraws[i].fQuad, fDraws[i].fSrcRect, fDraws[i].fColor, origin,
vertices + 4 * i, iw, ih, 0);
}
} else {
SkASSERT(gp->getVertexStride() == sizeof(TextureGeometryProcessor::Vertex));
auto vertices = static_cast<TextureGeometryProcessor::Vertex*>(vdata);
for (int i = 0; i < fDraws.count(); ++i) {
tessellate_quad<TextureGeometryProcessor::Vertex, false, GrAA::kNo>(
fDraws[i].fQuad, fDraws[i].fSrcRect, fDraws[i].fColor, origin,
vertices + 4 * i, iw, ih, 0);
}
}
} else {
GrTexture* textures[kMaxTextures];
float iw[kMaxTextures];
float ih[kMaxTextures];
for (int t = 0; t < fProxyCnt; ++t) {
textures[t] = proxies[t]->priv().peekTexture();
iw[t] = 1.f / textures[t]->width();
ih[t] = 1.f / textures[t]->height();
}
if (coverageAA) {
SkASSERT(gp->getVertexStride() ==
sizeof(TextureGeometryProcessor::AAMultiTextureVertex));
auto vertices = static_cast<TextureGeometryProcessor::AAMultiTextureVertex*>(vdata);
for (int i = 0; i < fDraws.count(); ++i) {
auto tidx = fDraws[i].fTextureIdx;
GrSurfaceOrigin origin = proxies[tidx]->origin();
tessellate_quad<TextureGeometryProcessor::AAMultiTextureVertex, true,
GrAA::kYes>(fDraws[i].fQuad, fDraws[i].fSrcRect,
fDraws[i].fColor, origin, vertices + 4 * i,
iw[tidx], ih[tidx], tidx);
}
} else {
SkASSERT(gp->getVertexStride() ==
sizeof(TextureGeometryProcessor::MultiTextureVertex));
auto vertices = static_cast<TextureGeometryProcessor::MultiTextureVertex*>(vdata);
for (int i = 0; i < fDraws.count(); ++i) {
auto tidx = fDraws[i].fTextureIdx;
GrSurfaceOrigin origin = proxies[tidx]->origin();
tessellate_quad<TextureGeometryProcessor::MultiTextureVertex, true, GrAA::kNo>(
fDraws[i].fQuad, fDraws[i].fSrcRect, fDraws[i].fColor, origin,
vertices + 4 * i, iw[tidx], ih[tidx], tidx);
}
}
}
GrPrimitiveType primitiveType =
fDraws.count() > 1 ? GrPrimitiveType::kTriangles : GrPrimitiveType::kTriangleStrip;
GrMesh mesh(primitiveType);
if (fDraws.count() > 1) {
sk_sp<const GrBuffer> ibuffer = target->resourceProvider()->refQuadIndexBuffer();
if (!ibuffer) {
SkDebugf("Could not allocate quad indices\n");
return;
}
mesh.setIndexedPatterned(ibuffer.get(), 6, 4, fDraws.count(),
GrResourceProvider::QuadCountOfQuadBuffer());
} else {
mesh.setNonIndexedNonInstanced(4);
}
mesh.setVertexData(vbuffer, vstart);
target->draw(gp.get(), pipeline, mesh);
}
bool onCombineIfPossible(GrOp* t, const GrCaps& caps) override {
const auto* that = t->cast<TextureOp>();
const auto& shaderCaps = *caps.shaderCaps();
if (!GrColorSpaceXform::Equals(fColorSpaceXform.get(), that->fColorSpaceXform.get())) {
return false;
}
if (this->aaType() != that->aaType()) {
return false;
}
// Because of an issue where GrColorSpaceXform adds the same function every time it is used
// in a texture lookup, we only allow multiple textures when there is no transform.
if (TextureGeometryProcessor::SupportsMultitexture(shaderCaps) && !fColorSpaceXform &&
fMaxApproxDstPixelArea <= shaderCaps.disableImageMultitexturingDstRectAreaThreshold() &&
that->fMaxApproxDstPixelArea <=
shaderCaps.disableImageMultitexturingDstRectAreaThreshold()) {
int map[kMaxTextures];
int numNewProxies = this->mergeProxies(that, map, shaderCaps);
if (numNewProxies < 0) {
return false;
}
if (1 == fProxyCnt && numNewProxies) {
void* mem = new char[(sizeof(GrSamplerState::Filter) + sizeof(GrTextureProxy*)) *
kMaxTextures];
auto proxies = reinterpret_cast<GrTextureProxy**>(mem);
auto filters = reinterpret_cast<GrSamplerState::Filter*>(proxies + kMaxTextures);
proxies[0] = fProxy0;
filters[0] = fFilter0;
fProxyArray = proxies;
}
fProxyCnt += numNewProxies;
auto thisProxies = fProxyArray;
auto thatProxies = that->proxies();
auto thatFilters = that->filters();
auto thisFilters = reinterpret_cast<GrSamplerState::Filter*>(thisProxies +
kMaxTextures);
for (int i = 0; i < that->fProxyCnt; ++i) {
if (map[i] < 0) {
thatProxies[i]->addPendingRead();
thisProxies[-map[i]] = thatProxies[i];
thisFilters[-map[i]] = thatFilters[i];
map[i] = -map[i];
}
}
int firstNewDraw = fDraws.count();
fDraws.push_back_n(that->fDraws.count(), that->fDraws.begin());
for (int i = firstNewDraw; i < fDraws.count(); ++i) {
fDraws[i].fTextureIdx = map[fDraws[i].fTextureIdx];
}
} else {
// We can get here when one of the ops is already multitextured but the other cannot
// be because of the dst rect size.
if (fProxyCnt > 1 || that->fProxyCnt > 1) {
return false;
}
if (fProxy0->uniqueID() != that->fProxy0->uniqueID() || fFilter0 != that->fFilter0) {
return false;
}
fDraws.push_back_n(that->fDraws.count(), that->fDraws.begin());
}
this->joinBounds(*that);
fMaxApproxDstPixelArea = SkTMax(that->fMaxApproxDstPixelArea, fMaxApproxDstPixelArea);
return true;
}
/**
* Determines a mapping of indices from that's proxy array to this's proxy array. A negative map
* value means that's proxy should be added to this's proxy array at the absolute value of
* the map entry. If it is determined that the ops shouldn't combine their proxies then a
* negative value is returned. Otherwise, return value indicates the number of proxies that have
* to be added to this op or, equivalently, the number of negative entries in map.
*/
int mergeProxies(const TextureOp* that, int map[kMaxTextures], const GrShaderCaps& caps) const {
std::fill_n(map, kMaxTextures, -kMaxTextures);
int sharedProxyCnt = 0;
auto thisProxies = this->proxies();
auto thisFilters = this->filters();
auto thatProxies = that->proxies();
auto thatFilters = that->filters();
for (int i = 0; i < fProxyCnt; ++i) {
for (int j = 0; j < that->fProxyCnt; ++j) {
if (thisProxies[i]->uniqueID() == thatProxies[j]->uniqueID()) {
if (thisFilters[i] != thatFilters[j]) {
// In GL we don't currently support using the same texture with different
// samplers. If we added support for sampler objects and a cap bit to know
// it's ok to use different filter modes then we could support this.
// Otherwise, we could also only allow a single filter mode for each op
// instance.
return -1;
}
map[j] = i;
++sharedProxyCnt;
break;
}
}
}
int actualMaxTextures = SkTMin(caps.maxFragmentSamplers(), kMaxTextures);
int newProxyCnt = that->fProxyCnt - sharedProxyCnt;
if (newProxyCnt + fProxyCnt > actualMaxTextures) {
return -1;
}
GrPixelConfig config = thisProxies[0]->config();
int nextSlot = fProxyCnt;
for (int j = 0; j < that->fProxyCnt; ++j) {
// We want to avoid making many shaders because of different permutations of shader
// based swizzle and sampler types. The approach taken here is to require the configs to
// be the same and to only allow already instantiated proxies that have the most
// common sampler type. Otherwise we don't merge.
if (thatProxies[j]->config() != config) {
return -1;
}
if (GrTexture* tex = thatProxies[j]->priv().peekTexture()) {
if (tex->texturePriv().samplerType() != kTexture2DSampler_GrSLType) {
return -1;
}
}
if (map[j] < 0) {
map[j] = -(nextSlot++);
}
}
return newProxyCnt;
}
GrAAType aaType() const { return static_cast<GrAAType>(fAAType); }
GrTextureProxy* const* proxies() const { return fProxyCnt > 1 ? fProxyArray : &fProxy0; }
const GrSamplerState::Filter* filters() const {
if (fProxyCnt > 1) {
return reinterpret_cast<const GrSamplerState::Filter*>(fProxyArray + kMaxTextures);
}
return &fFilter0;
}
struct Draw {
SkRect fSrcRect;
int fTextureIdx;
GrQuad fQuad;
GrColor fColor;
};
SkSTArray<1, Draw, true> fDraws;
sk_sp<GrColorSpaceXform> fColorSpaceXform;
// Initially we store a single proxy ptr and a single filter. If we grow to have more than
// one proxy we instead store pointers to dynamically allocated arrays of size kMaxTextures
// followed by kMaxTextures filters.
union {
GrTextureProxy* fProxy0;
GrTextureProxy** fProxyArray;
};
size_t fMaxApproxDstPixelArea;
GrSamplerState::Filter fFilter0;
uint8_t fProxyCnt;
unsigned fAAType : 2;
// Used to track whether fProxy is ref'ed or has a pending IO after finalize() is called.
unsigned fFinalized : 1;
unsigned fAllowSRGBInputs : 1;
typedef GrMeshDrawOp INHERITED;
};
constexpr int TextureGeometryProcessor::kMaxTextures;
constexpr int TextureOp::kMaxTextures;
} // anonymous namespace
namespace GrTextureOp {
std::unique_ptr<GrDrawOp> Make(sk_sp<GrTextureProxy> proxy, GrSamplerState::Filter filter,
GrColor color, const SkRect& srcRect, const SkRect& dstRect,
GrAAType aaType, const SkMatrix& viewMatrix,
sk_sp<GrColorSpaceXform> csxf, bool allowSRGBInputs) {
SkASSERT(!viewMatrix.hasPerspective());
return TextureOp::Make(std::move(proxy), filter, color, srcRect, dstRect, aaType, viewMatrix,
std::move(csxf), allowSRGBInputs);
}
} // namespace GrTextureOp
#if GR_TEST_UTILS
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrProxyProvider.h"
GR_DRAW_OP_TEST_DEFINE(TextureOp) {
GrSurfaceDesc desc;
desc.fConfig = kRGBA_8888_GrPixelConfig;
desc.fHeight = random->nextULessThan(90) + 10;
desc.fWidth = random->nextULessThan(90) + 10;
desc.fOrigin = random->nextBool() ? kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
SkBackingFit fit = random->nextBool() ? SkBackingFit::kApprox : SkBackingFit::kExact;
GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
sk_sp<GrTextureProxy> proxy = proxyProvider->createProxy(desc, fit, SkBudgeted::kNo);
SkRect rect = GrTest::TestRect(random);
SkRect srcRect;
srcRect.fLeft = random->nextRangeScalar(0.f, proxy->width() / 2.f);
srcRect.fRight = random->nextRangeScalar(0.f, proxy->width()) + proxy->width() / 2.f;
srcRect.fTop = random->nextRangeScalar(0.f, proxy->height() / 2.f);
srcRect.fBottom = random->nextRangeScalar(0.f, proxy->height()) + proxy->height() / 2.f;
SkMatrix viewMatrix = GrTest::TestMatrixPreservesRightAngles(random);
GrColor color = SkColorToPremulGrColor(random->nextU());
GrSamplerState::Filter filter = (GrSamplerState::Filter)random->nextULessThan(
static_cast<uint32_t>(GrSamplerState::Filter::kMipMap) + 1);
auto csxf = GrTest::TestColorXform(random);
bool allowSRGBInputs = random->nextBool();
GrAAType aaType = GrAAType::kNone;
if (random->nextBool()) {
aaType = (fsaaType == GrFSAAType::kUnifiedMSAA) ? GrAAType::kMSAA : GrAAType::kCoverage;
}
return GrTextureOp::Make(std::move(proxy), filter, color, srcRect, rect, aaType, viewMatrix,
std::move(csxf), allowSRGBInputs);
}
#endif