float scalar(float x, float y) { | |
x = length(x); | |
x = distance(x, y); | |
x = dot(x, y); | |
x = normalize(x); | |
return x; | |
} | |
float2 vector(float2 x, float2 y) { | |
x = length(x).xx; | |
x = distance(x, y).xx; | |
x = dot(x, y).xx; | |
x = normalize(x); | |
return x; | |
} | |
void main() { | |
float x = scalar(1, 2); | |
float2 y = vector(float2(1, 2), float2(3, 4)); | |
sk_FragColor = half4(half(x), half2(y), 1); | |
} |