| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| row_major float3x3 _11_testMatrixArray[3] : packoffset(c0); |
| float4 _11_colorGreen : packoffset(c9); |
| float4 _11_colorRed : packoffset(c10); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _29) |
| { |
| for (int index = 0; index < 3; index++) |
| { |
| if (_11_testMatrixArray[index][index][index] != 1.0f) |
| { |
| return _11_colorRed; |
| } |
| } |
| return _11_colorGreen; |
| } |
| |
| void frag_main() |
| { |
| float2 _25 = 0.0f.xx; |
| sk_FragColor = main(_25); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |