| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| enable f16; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f16>, |
| }; |
| struct _GlobalUniforms { |
| testInputs: vec4<f16>, |
| colorGreen: vec4<f16>, |
| colorRed: vec4<f16>, |
| }; |
| @group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f16> { |
| { |
| let _0_v: vec4<f16> = _globalUniforms.testInputs; |
| let _1_x: f16 = _0_v.x; |
| let _2_y: f16 = _0_v.y; |
| let _3_z: f16 = _0_v.z; |
| let _4_w: f16 = _0_v.w; |
| let a: vec4<f16> = vec4<f16>(_1_x, _2_y, _3_z, _4_w); |
| let _9_x: f16 = _globalUniforms.testInputs.x; |
| let _10_y: f16 = _globalUniforms.testInputs.y; |
| let _11_z: f16 = _globalUniforms.testInputs.z; |
| let _12_w: f16 = _globalUniforms.testInputs.w; |
| let b: vec4<f16> = vec4<f16>(_9_x, _10_y, _11_z, _12_w); |
| const c: vec4<f16> = vec4<f16>(0.0h, 1.0h, 2.0h, 3.0h); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((all(a == vec4<f16>(-1.25h, 0.0h, 0.75h, 2.25h)) && all(b == vec4<f16>(-1.25h, 0.0h, 0.75h, 2.25h))) && all(c == vec4<f16>(0.0h, 1.0h, 2.0h, 3.0h)))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |