| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| enable f16; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f16>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f16>, |
| colorRed: vec4<f16>, |
| }; |
| @group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms; |
| fn swizzle_lvalue_h2hhh2h(x: f16, y: f16, color: ptr<function, vec2<f16>>, z: f16) -> vec2<f16> { |
| { |
| (*color) = ((*color)).yx; |
| return vec2<f16>(x + y, z); |
| } |
| } |
| fn func_vh4(color: ptr<function, vec4<f16>>) { |
| { |
| var _skTemp0: vec2<f16> = (*color).xz; |
| let _skTemp1 = swizzle_lvalue_h2hhh2h(1.0h, 2.0h, &_skTemp0, 5.0h); |
| (*color) = vec4<f16>((_skTemp0), (*color).yw).xzyw; |
| let t: vec2<f16> = _skTemp1; |
| (*color) = vec4<f16>((*color).xz, (t)).xzyw; |
| } |
| } |
| fn _skslMain(coords: vec2<f32>) -> vec4<f16> { |
| { |
| var result: vec4<f16> = vec4<f16>(0.0h, 1.0h, 2.0h, 3.0h); |
| var _skTemp2: vec4<f16> = result; |
| func_vh4(&_skTemp2); |
| result = _skTemp2; |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(result == vec4<f16>(2.0h, 3.0h, 0.0h, 5.0h)))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |