blob: 040ce8d06cb785dd74ca4f915ef1c63cf9547055 [file]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
enable f16;
struct FSOut {
@location(0) sk_FragColor: vec4<f16>,
};
struct _GlobalUniforms {
unknownInput: f32,
};
@group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms;
fn _skslMain(_stageOut: ptr<function, FSOut>) {
{
const b: bool = true;
let s: i32 = i32(_globalUniforms.unknownInput);
let i: i32 = i32(_globalUniforms.unknownInput);
let us: u32 = u32(_globalUniforms.unknownInput);
let ui: u32 = u32(_globalUniforms.unknownInput);
let h: f16 = f16(_globalUniforms.unknownInput);
let f: f32 = _globalUniforms.unknownInput;
let s2s: i32 = s;
let i2s: i32 = i32(i);
let us2s: i32 = i32(us);
let ui2s: i32 = i32(ui);
let h2s: i32 = i32(h);
let f2s: i32 = i32(f);
let b2s: i32 = i32(b);
let s2i: i32 = i32(s);
let i2i: i32 = i;
let us2i: i32 = i32(us);
let ui2i: i32 = i32(ui);
let h2i: i32 = i32(h);
let f2i: i32 = i32(f);
let b2i: i32 = i32(b);
let s2us: u32 = u32(s);
let i2us: u32 = u32(i);
let us2us: u32 = us;
let ui2us: u32 = u32(ui);
let h2us: u32 = u32(h);
let f2us: u32 = u32(f);
let b2us: u32 = u32(b);
let s2ui: u32 = u32(s);
let i2ui: u32 = u32(i);
let us2ui: u32 = u32(us);
let ui2ui: u32 = ui;
let h2ui: u32 = u32(h);
let f2ui: u32 = u32(f);
let b2ui: u32 = u32(b);
let s2f: f32 = f32(s);
let i2f: f32 = f32(i);
let us2f: f32 = f32(us);
let ui2f: f32 = f32(ui);
let h2f: f32 = f32(h);
let f2f: f32 = f;
let b2f: f32 = f32(b);
(*_stageOut).sk_FragColor.x = (((((((((((((((((((((f16(s) + f16(i)) + f16(us)) + f16(ui)) + h) + f16(f)) + f16(s2s)) + f16(i2s)) + f16(us2s)) + f16(ui2s)) + f16(h2s)) + f16(f2s)) + f16(b2s)) + f16(s2i)) + f16(i2i)) + f16(us2i)) + f16(ui2i)) + f16(h2i)) + f16(f2i)) + f16(b2i)) + f16(s2us)) + f16(i2us)) + f16(us2us);
(*_stageOut).sk_FragColor.x = (*_stageOut).sk_FragColor.x + (((((((((((((((((f16(ui2us) + f16(h2us)) + f16(f2us)) + f16(b2us)) + f16(s2ui)) + f16(i2ui)) + f16(us2ui)) + f16(ui2ui)) + f16(h2ui)) + f16(f2ui)) + f16(b2ui)) + f16(s2f)) + f16(i2f)) + f16(us2f)) + f16(ui2f)) + f16(h2f)) + f16(f2f)) + f16(b2f));
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_skslMain(&_stageOut);
return _stageOut;
}