| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorRed : packoffset(c0); |
| float4 _11_colorGreen : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| bool4 _32 = bool4(_11_colorRed.x < 2.0f.xxxx.x, _11_colorRed.y < 2.0f.xxxx.y, _11_colorRed.z < 2.0f.xxxx.z, _11_colorRed.w < 2.0f.xxxx.w); |
| bool4 _39 = bool4(3.0f.xxxx.x > _11_colorGreen.x, 3.0f.xxxx.y > _11_colorGreen.y, 3.0f.xxxx.z > _11_colorGreen.z, 3.0f.xxxx.w > _11_colorGreen.w); |
| bool4 _31 = bool4(_32.x == _39.x, _32.y == _39.y, _32.z == _39.z, _32.w == _39.w); |
| bool4 result = _31; |
| float4 _46 = 0.0f.xxxx; |
| if (all(_31)) |
| { |
| _46 = _11_colorGreen; |
| } |
| else |
| { |
| _46 = _11_colorRed; |
| } |
| return _46; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |