| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _12_colorGreen : packoffset(c0); |
| float4 _12_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool test_half_b() |
| { |
| bool ok = true; |
| float2x3 m23 = float2x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f)); |
| bool _48 = false; |
| if (true) |
| { |
| _48 = all(bool3(float3(2.0f, 0.0f, 0.0f).x == float3(2.0f, 0.0f, 0.0f).x, float3(2.0f, 0.0f, 0.0f).y == float3(2.0f, 0.0f, 0.0f).y, float3(2.0f, 0.0f, 0.0f).z == float3(2.0f, 0.0f, 0.0f).z)) && all(bool3(float3(0.0f, 2.0f, 0.0f).x == float3(0.0f, 2.0f, 0.0f).x, float3(0.0f, 2.0f, 0.0f).y == float3(0.0f, 2.0f, 0.0f).y, float3(0.0f, 2.0f, 0.0f).z == float3(0.0f, 2.0f, 0.0f).z)); |
| } |
| else |
| { |
| _48 = false; |
| } |
| ok = _48; |
| float2x4 m24 = float2x4(float4(3.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 3.0f, 0.0f, 0.0f)); |
| bool _64 = false; |
| if (_48) |
| { |
| _64 = all(bool4(float4(3.0f, 0.0f, 0.0f, 0.0f).x == float4(3.0f, 0.0f, 0.0f, 0.0f).x, float4(3.0f, 0.0f, 0.0f, 0.0f).y == float4(3.0f, 0.0f, 0.0f, 0.0f).y, float4(3.0f, 0.0f, 0.0f, 0.0f).z == float4(3.0f, 0.0f, 0.0f, 0.0f).z, float4(3.0f, 0.0f, 0.0f, 0.0f).w == float4(3.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(float4(0.0f, 3.0f, 0.0f, 0.0f).x == float4(0.0f, 3.0f, 0.0f, 0.0f).x, float4(0.0f, 3.0f, 0.0f, 0.0f).y == float4(0.0f, 3.0f, 0.0f, 0.0f).y, float4(0.0f, 3.0f, 0.0f, 0.0f).z == float4(0.0f, 3.0f, 0.0f, 0.0f).z, float4(0.0f, 3.0f, 0.0f, 0.0f).w == float4(0.0f, 3.0f, 0.0f, 0.0f).w)); |
| } |
| else |
| { |
| _64 = false; |
| } |
| ok = _64; |
| float3x2 m32 = float3x2(float2(4.0f, 0.0f), float2(0.0f, 4.0f), 0.0f.xx); |
| bool _83 = false; |
| if (_64) |
| { |
| _83 = (all(bool2(float2(4.0f, 0.0f).x == float2(4.0f, 0.0f).x, float2(4.0f, 0.0f).y == float2(4.0f, 0.0f).y)) && all(bool2(float2(0.0f, 4.0f).x == float2(0.0f, 4.0f).x, float2(0.0f, 4.0f).y == float2(0.0f, 4.0f).y))) && all(bool2(0.0f.xx.x == 0.0f.xx.x, 0.0f.xx.y == 0.0f.xx.y)); |
| } |
| else |
| { |
| _83 = false; |
| } |
| ok = _83; |
| float3x4 m34 = float3x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f)); |
| bool _102 = false; |
| if (_83) |
| { |
| _102 = (all(bool4(float4(5.0f, 0.0f, 0.0f, 0.0f).x == float4(5.0f, 0.0f, 0.0f, 0.0f).x, float4(5.0f, 0.0f, 0.0f, 0.0f).y == float4(5.0f, 0.0f, 0.0f, 0.0f).y, float4(5.0f, 0.0f, 0.0f, 0.0f).z == float4(5.0f, 0.0f, 0.0f, 0.0f).z, float4(5.0f, 0.0f, 0.0f, 0.0f).w == float4(5.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(float4(0.0f, 5.0f, 0.0f, 0.0f).x == float4(0.0f, 5.0f, 0.0f, 0.0f).x, float4(0.0f, 5.0f, 0.0f, 0.0f).y == float4(0.0f, 5.0f, 0.0f, 0.0f).y, float4(0.0f, 5.0f, 0.0f, 0.0f).z == float4(0.0f, 5.0f, 0.0f, 0.0f).z, float4(0.0f, 5.0f, 0.0f, 0.0f).w == float4(0.0f, 5.0f, 0.0f, 0.0f).w))) && all(bool4(float4(0.0f, 0.0f, 5.0f, 0.0f).x == float4(0.0f, 0.0f, 5.0f, 0.0f).x, float4(0.0f, 0.0f, 5.0f, 0.0f).y == float4(0.0f, 0.0f, 5.0f, 0.0f).y, float4(0.0f, 0.0f, 5.0f, 0.0f).z == float4(0.0f, 0.0f, 5.0f, 0.0f).z, float4(0.0f, 0.0f, 5.0f, 0.0f).w == float4(0.0f, 0.0f, 5.0f, 0.0f).w)); |
| } |
| else |
| { |
| _102 = false; |
| } |
| ok = _102; |
| float4x2 m42 = float4x2(float2(6.0f, 0.0f), float2(0.0f, 6.0f), 0.0f.xx, 0.0f.xx); |
| bool _123 = false; |
| if (_102) |
| { |
| _123 = ((all(bool2(float2(6.0f, 0.0f).x == float2(6.0f, 0.0f).x, float2(6.0f, 0.0f).y == float2(6.0f, 0.0f).y)) && all(bool2(float2(0.0f, 6.0f).x == float2(0.0f, 6.0f).x, float2(0.0f, 6.0f).y == float2(0.0f, 6.0f).y))) && all(bool2(0.0f.xx.x == 0.0f.xx.x, 0.0f.xx.y == 0.0f.xx.y))) && all(bool2(0.0f.xx.x == 0.0f.xx.x, 0.0f.xx.y == 0.0f.xx.y)); |
| } |
| else |
| { |
| _123 = false; |
| } |
| ok = _123; |
| float4x3 m43 = float4x3(float3(7.0f, 0.0f, 0.0f), float3(0.0f, 7.0f, 0.0f), float3(0.0f, 0.0f, 7.0f), 0.0f.xxx); |
| bool _146 = false; |
| if (_123) |
| { |
| _146 = ((all(bool3(float3(7.0f, 0.0f, 0.0f).x == float3(7.0f, 0.0f, 0.0f).x, float3(7.0f, 0.0f, 0.0f).y == float3(7.0f, 0.0f, 0.0f).y, float3(7.0f, 0.0f, 0.0f).z == float3(7.0f, 0.0f, 0.0f).z)) && all(bool3(float3(0.0f, 7.0f, 0.0f).x == float3(0.0f, 7.0f, 0.0f).x, float3(0.0f, 7.0f, 0.0f).y == float3(0.0f, 7.0f, 0.0f).y, float3(0.0f, 7.0f, 0.0f).z == float3(0.0f, 7.0f, 0.0f).z))) && all(bool3(float3(0.0f, 0.0f, 7.0f).x == float3(0.0f, 0.0f, 7.0f).x, float3(0.0f, 0.0f, 7.0f).y == float3(0.0f, 0.0f, 7.0f).y, float3(0.0f, 0.0f, 7.0f).z == float3(0.0f, 0.0f, 7.0f).z))) && all(bool3(0.0f.xxx.x == 0.0f.xxx.x, 0.0f.xxx.y == 0.0f.xxx.y, 0.0f.xxx.z == 0.0f.xxx.z)); |
| } |
| else |
| { |
| _146 = false; |
| } |
| ok = _146; |
| float2x2 _150 = mul(float2x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f)), float3x2(float2(4.0f, 0.0f), float2(0.0f, 4.0f), 0.0f.xx)); |
| float2x2 m22 = _150; |
| bool _164 = false; |
| if (_146) |
| { |
| float2 _157 = _150[0]; |
| float2 _160 = _150[1]; |
| _164 = all(bool2(_157.x == float2(8.0f, 0.0f).x, _157.y == float2(8.0f, 0.0f).y)) && all(bool2(_160.x == float2(0.0f, 8.0f).x, _160.y == float2(0.0f, 8.0f).y)); |
| } |
| else |
| { |
| _164 = false; |
| } |
| ok = _164; |
| float3x3 _168 = mul(float3x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f)), float4x3(float3(7.0f, 0.0f, 0.0f), float3(0.0f, 7.0f, 0.0f), float3(0.0f, 0.0f, 7.0f), 0.0f.xxx)); |
| float3x3 m33 = _168; |
| bool _187 = false; |
| if (_164) |
| { |
| float3 _176 = _168[0]; |
| float3 _179 = _168[1]; |
| float3 _183 = _168[2]; |
| _187 = (all(bool3(_176.x == float3(35.0f, 0.0f, 0.0f).x, _176.y == float3(35.0f, 0.0f, 0.0f).y, _176.z == float3(35.0f, 0.0f, 0.0f).z)) && all(bool3(_179.x == float3(0.0f, 35.0f, 0.0f).x, _179.y == float3(0.0f, 35.0f, 0.0f).y, _179.z == float3(0.0f, 35.0f, 0.0f).z))) && all(bool3(_183.x == float3(0.0f, 0.0f, 35.0f).x, _183.y == float3(0.0f, 0.0f, 35.0f).y, _183.z == float3(0.0f, 0.0f, 35.0f).z)); |
| } |
| else |
| { |
| _187 = false; |
| } |
| ok = _187; |
| float3 _191 = float3(2.0f, 0.0f, 0.0f) + 1.0f.xxx; |
| float3 _192 = float3(0.0f, 2.0f, 0.0f) + 1.0f.xxx; |
| m23 = float2x3(_191, _192); |
| bool _204 = false; |
| if (_187) |
| { |
| _204 = all(bool3(_191.x == float3(3.0f, 1.0f, 1.0f).x, _191.y == float3(3.0f, 1.0f, 1.0f).y, _191.z == float3(3.0f, 1.0f, 1.0f).z)) && all(bool3(_192.x == float3(1.0f, 3.0f, 1.0f).x, _192.y == float3(1.0f, 3.0f, 1.0f).y, _192.z == float3(1.0f, 3.0f, 1.0f).z)); |
| } |
| else |
| { |
| _204 = false; |
| } |
| ok = _204; |
| float2 _207 = float2(4.0f, 0.0f) - 2.0f.xx; |
| float2 _208 = float2(0.0f, 4.0f) - 2.0f.xx; |
| float2 _209 = 0.0f.xx - 2.0f.xx; |
| m32 = float3x2(_207, _208, _209); |
| bool _226 = false; |
| if (_204) |
| { |
| _226 = (all(bool2(_207.x == float2(2.0f, -2.0f).x, _207.y == float2(2.0f, -2.0f).y)) && all(bool2(_208.x == float2(-2.0f, 2.0f).x, _208.y == float2(-2.0f, 2.0f).y))) && all(bool2(_209.x == (-2.0f).xx.x, _209.y == (-2.0f).xx.y)); |
| } |
| else |
| { |
| _226 = false; |
| } |
| ok = _226; |
| float2x4 _228 = float2x4(float4(3.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 3.0f, 0.0f, 0.0f)) * 0.25f; |
| m24 = _228; |
| bool _242 = false; |
| if (_226) |
| { |
| float4 _235 = _228[0]; |
| float4 _238 = _228[1]; |
| _242 = all(bool4(_235.x == float4(0.75f, 0.0f, 0.0f, 0.0f).x, _235.y == float4(0.75f, 0.0f, 0.0f, 0.0f).y, _235.z == float4(0.75f, 0.0f, 0.0f, 0.0f).z, _235.w == float4(0.75f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(_238.x == float4(0.0f, 0.75f, 0.0f, 0.0f).x, _238.y == float4(0.0f, 0.75f, 0.0f, 0.0f).y, _238.z == float4(0.0f, 0.75f, 0.0f, 0.0f).z, _238.w == float4(0.0f, 0.75f, 0.0f, 0.0f).w)); |
| } |
| else |
| { |
| _242 = false; |
| } |
| ok = _242; |
| return _242; |
| } |
| |
| float4 main(float2 _244) |
| { |
| bool _RESERVED_IDENTIFIER_FIXUP_0_ok = true; |
| float2x3 _RESERVED_IDENTIFIER_FIXUP_1_m23 = float2x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f)); |
| bool _255 = false; |
| if (true) |
| { |
| _255 = all(bool3(float3(2.0f, 0.0f, 0.0f).x == float3(2.0f, 0.0f, 0.0f).x, float3(2.0f, 0.0f, 0.0f).y == float3(2.0f, 0.0f, 0.0f).y, float3(2.0f, 0.0f, 0.0f).z == float3(2.0f, 0.0f, 0.0f).z)) && all(bool3(float3(0.0f, 2.0f, 0.0f).x == float3(0.0f, 2.0f, 0.0f).x, float3(0.0f, 2.0f, 0.0f).y == float3(0.0f, 2.0f, 0.0f).y, float3(0.0f, 2.0f, 0.0f).z == float3(0.0f, 2.0f, 0.0f).z)); |
| } |
| else |
| { |
| _255 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_0_ok = _255; |
| float2x4 _RESERVED_IDENTIFIER_FIXUP_2_m24 = float2x4(float4(3.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 3.0f, 0.0f, 0.0f)); |
| bool _264 = false; |
| if (_255) |
| { |
| _264 = all(bool4(float4(3.0f, 0.0f, 0.0f, 0.0f).x == float4(3.0f, 0.0f, 0.0f, 0.0f).x, float4(3.0f, 0.0f, 0.0f, 0.0f).y == float4(3.0f, 0.0f, 0.0f, 0.0f).y, float4(3.0f, 0.0f, 0.0f, 0.0f).z == float4(3.0f, 0.0f, 0.0f, 0.0f).z, float4(3.0f, 0.0f, 0.0f, 0.0f).w == float4(3.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(float4(0.0f, 3.0f, 0.0f, 0.0f).x == float4(0.0f, 3.0f, 0.0f, 0.0f).x, float4(0.0f, 3.0f, 0.0f, 0.0f).y == float4(0.0f, 3.0f, 0.0f, 0.0f).y, float4(0.0f, 3.0f, 0.0f, 0.0f).z == float4(0.0f, 3.0f, 0.0f, 0.0f).z, float4(0.0f, 3.0f, 0.0f, 0.0f).w == float4(0.0f, 3.0f, 0.0f, 0.0f).w)); |
| } |
| else |
| { |
| _264 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_0_ok = _264; |
| float3x2 _RESERVED_IDENTIFIER_FIXUP_3_m32 = float3x2(float2(4.0f, 0.0f), float2(0.0f, 4.0f), 0.0f.xx); |
| bool _276 = false; |
| if (_264) |
| { |
| _276 = (all(bool2(float2(4.0f, 0.0f).x == float2(4.0f, 0.0f).x, float2(4.0f, 0.0f).y == float2(4.0f, 0.0f).y)) && all(bool2(float2(0.0f, 4.0f).x == float2(0.0f, 4.0f).x, float2(0.0f, 4.0f).y == float2(0.0f, 4.0f).y))) && all(bool2(0.0f.xx.x == 0.0f.xx.x, 0.0f.xx.y == 0.0f.xx.y)); |
| } |
| else |
| { |
| _276 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_0_ok = _276; |
| float2x2 _278 = mul(float2x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f)), float3x2(float2(4.0f, 0.0f), float2(0.0f, 4.0f), 0.0f.xx)); |
| float2x2 _RESERVED_IDENTIFIER_FIXUP_7_m22 = _278; |
| bool _288 = false; |
| if (_276) |
| { |
| float2 _281 = _278[0]; |
| float2 _284 = _278[1]; |
| _288 = all(bool2(_281.x == float2(8.0f, 0.0f).x, _281.y == float2(8.0f, 0.0f).y)) && all(bool2(_284.x == float2(0.0f, 8.0f).x, _284.y == float2(0.0f, 8.0f).y)); |
| } |
| else |
| { |
| _288 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_0_ok = _288; |
| float3 _289 = float3(2.0f, 0.0f, 0.0f) + 1.0f.xxx; |
| float3 _290 = float3(0.0f, 2.0f, 0.0f) + 1.0f.xxx; |
| _RESERVED_IDENTIFIER_FIXUP_1_m23 = float2x3(_289, _290); |
| bool _299 = false; |
| if (_288) |
| { |
| _299 = all(bool3(_289.x == float3(3.0f, 1.0f, 1.0f).x, _289.y == float3(3.0f, 1.0f, 1.0f).y, _289.z == float3(3.0f, 1.0f, 1.0f).z)) && all(bool3(_290.x == float3(1.0f, 3.0f, 1.0f).x, _290.y == float3(1.0f, 3.0f, 1.0f).y, _290.z == float3(1.0f, 3.0f, 1.0f).z)); |
| } |
| else |
| { |
| _299 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_0_ok = _299; |
| float2 _300 = float2(4.0f, 0.0f) - 2.0f.xx; |
| float2 _301 = float2(0.0f, 4.0f) - 2.0f.xx; |
| float2 _302 = 0.0f.xx - 2.0f.xx; |
| _RESERVED_IDENTIFIER_FIXUP_3_m32 = float3x2(_300, _301, _302); |
| bool _314 = false; |
| if (_299) |
| { |
| _314 = (all(bool2(_300.x == float2(2.0f, -2.0f).x, _300.y == float2(2.0f, -2.0f).y)) && all(bool2(_301.x == float2(-2.0f, 2.0f).x, _301.y == float2(-2.0f, 2.0f).y))) && all(bool2(_302.x == (-2.0f).xx.x, _302.y == (-2.0f).xx.y)); |
| } |
| else |
| { |
| _314 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_0_ok = _314; |
| float2x4 _315 = float2x4(float4(3.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 3.0f, 0.0f, 0.0f)) * 0.25f; |
| _RESERVED_IDENTIFIER_FIXUP_2_m24 = _315; |
| bool _325 = false; |
| if (_314) |
| { |
| float4 _318 = _315[0]; |
| float4 _321 = _315[1]; |
| _325 = all(bool4(_318.x == float4(0.75f, 0.0f, 0.0f, 0.0f).x, _318.y == float4(0.75f, 0.0f, 0.0f, 0.0f).y, _318.z == float4(0.75f, 0.0f, 0.0f, 0.0f).z, _318.w == float4(0.75f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(_321.x == float4(0.0f, 0.75f, 0.0f, 0.0f).x, _321.y == float4(0.0f, 0.75f, 0.0f, 0.0f).y, _321.z == float4(0.0f, 0.75f, 0.0f, 0.0f).z, _321.w == float4(0.0f, 0.75f, 0.0f, 0.0f).w)); |
| } |
| else |
| { |
| _325 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_0_ok = _325; |
| bool _329 = false; |
| if (_325) |
| { |
| _329 = test_half_b(); |
| } |
| else |
| { |
| _329 = false; |
| } |
| float4 _330 = 0.0f.xxxx; |
| if (_329) |
| { |
| _330 = _12_colorGreen; |
| } |
| else |
| { |
| _330 = _12_colorRed; |
| } |
| return _330; |
| } |
| |
| void frag_main() |
| { |
| float2 _22 = 0.0f.xx; |
| sk_FragColor = main(_22); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |