| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| enable f16; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f16>, |
| }; |
| struct _GlobalUniforms { |
| colorWhite: vec4<f16>, |
| }; |
| @group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f16> { |
| { |
| var x: vec4<f16> = _globalUniforms.colorWhite; |
| { |
| var r: f16 = -5.0h; |
| for (; r < 5.0h; r = r + 1.0h) { |
| { |
| x.x = saturate(r); |
| if x.x == 0.0h { |
| break; |
| } |
| } |
| } |
| } |
| { |
| var b: f16 = 5.0h; |
| for (; b >= 0.0h; b = b - 1.0h) { |
| { |
| x.z = b; |
| if x.w == 1.0h { |
| continue; |
| } |
| x.y = 0.0h; |
| } |
| } |
| } |
| return x; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |