| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _22_colorGreen : packoffset(c0); |
| float4 _22_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| static float4x4 MATRIXFIVE = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx); |
| |
| bool verify_const_globals_biih44(int _38, int _39, float4x4 _40) |
| { |
| bool _51 = false; |
| if (_38 == 7) |
| { |
| _51 = _39 == 10; |
| } |
| else |
| { |
| _51 = false; |
| } |
| bool _71 = false; |
| if (_51) |
| { |
| _71 = ((all(bool4(_40[0].x == float4(5.0f, 0.0f, 0.0f, 0.0f).x, _40[0].y == float4(5.0f, 0.0f, 0.0f, 0.0f).y, _40[0].z == float4(5.0f, 0.0f, 0.0f, 0.0f).z, _40[0].w == float4(5.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(_40[1].x == float4(0.0f, 5.0f, 0.0f, 0.0f).x, _40[1].y == float4(0.0f, 5.0f, 0.0f, 0.0f).y, _40[1].z == float4(0.0f, 5.0f, 0.0f, 0.0f).z, _40[1].w == float4(0.0f, 5.0f, 0.0f, 0.0f).w))) && all(bool4(_40[2].x == float4(0.0f, 0.0f, 5.0f, 0.0f).x, _40[2].y == float4(0.0f, 0.0f, 5.0f, 0.0f).y, _40[2].z == float4(0.0f, 0.0f, 5.0f, 0.0f).z, _40[2].w == float4(0.0f, 0.0f, 5.0f, 0.0f).w))) && all(bool4(_40[3].x == float4(0.0f, 0.0f, 0.0f, 5.0f).x, _40[3].y == float4(0.0f, 0.0f, 0.0f, 5.0f).y, _40[3].z == float4(0.0f, 0.0f, 0.0f, 5.0f).z, _40[3].w == float4(0.0f, 0.0f, 0.0f, 5.0f).w)); |
| } |
| else |
| { |
| _71 = false; |
| } |
| return _71; |
| } |
| |
| float4 main(float2 _73) |
| { |
| MATRIXFIVE = float4x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 5.0f)); |
| int _75 = 7; |
| int _76 = 10; |
| float4x4 _77 = float4x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 5.0f)); |
| float4 _79 = 0.0f.xxxx; |
| if (verify_const_globals_biih44(_75, _76, _77)) |
| { |
| _79 = _22_colorGreen; |
| } |
| else |
| { |
| _79 = _22_colorRed; |
| } |
| return _79; |
| } |
| |
| void frag_main() |
| { |
| float2 _31 = 0.0f.xx; |
| float4 _33 = main(_31); |
| sk_FragColor = _33; |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |